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Kaladesh Combat Tricks and Cards to Play Around

Ah, a new set and and a new block to sink our teeth into.  There’s nothing better than this time of year.  There are a lot of new cards to learn and evaluate – and of course – to not get blown out in the middle of combat by.

Kaladesh, being a strongly artifact-themed set, actually has fewer colored spells than usual.  This makes things somewhat easier on the combat tricks front because a lot of the set is filled with noncreature artifacts and vehicles.  That said, all the classic categories are represented.  There are combat tricks in each color, plenty of sweepers, and quite a few mass-pump effects.  Let’s begin…

Sweepers

[cardimg align=none]Chandra’s Pyrohelix[/cardimg] [cardimg align=none]Fireforger’s Puzzleknot[/cardimg] [cardimg align=none]Take Down[/cardimg] [cardimg align=none]Furious Reprisal[/cardimg] [cardimg align=none]Incendiary Sabotage[/cardimg] [cardimg align=none]Make Obsolete[/cardimg] [cardimg align=none]Eliminate the Competition[/cardimg] [cardimg align=none]Hazardous Conditions[/cardimg] [cardimg align=none]Fumigate[/cardimg] [cardimg align=none]Demon of Dark Schemes[/cardimg] [cardimg align=none]Cataclysmic Gearhulk[/cardimg]

Included here are cards that are not strictly “sweepers” but anything that can punish you for playing out multiple creatures.  Kaladesh has quite a few cards with this effect – presumably because of the higher number of servos and thopters running around.  Note that white and black both have two mass sweepers at rare/mythic, so these are definitely cards to keep in mind when you’re playing against plains or swamps in sealed.

Green Combat Tricks

[cardimg align=none]Ornamental Courage[/cardimg] [cardimg align=none]Commencement of Festivities[/cardimg] [cardimg align=none]Blossoming Defense[/cardimg]

White Combat Tricks

[cardimg align=none]Built to Last[/cardimg] [cardimg align=none]Inspired Charge[/cardimg] [cardimg align=none]Acrobatic Maneuver[/cardimg]

Mass-pump Instants

[cardimg align=none]Inspired Charge[/cardimg]

Other Mass-pump Cards

[cardimg align=none]Start Your Engines[/cardimg] [cardimg align=none]Engineered Might[/cardimg] [cardimg align=none]Durable[/cardimg][cardimg align=none]Chief of the Foundry[/cardimg] [cardimg align=none]Master Trinketeer[/cardimg] [cardimg align=none]Depala, Pilot Exemplar[/cardimg] [cardimg align=none]Verdurous Gearhulk[/cardimg] [cardimg align=none]Angel of Invention[/cardimg]

Speaking of servos and thopters, we have quite a few payoffs here for building out a massive board of bodies.  Keep these mass pump cards in mind in draft, as it’s likely your opponent will be building up to one of these effects if they’re going wide.

Red Combat Tricks

[cardimg align=none]Built to Smash[/cardimg]

It’s nice not to see any “kill you out of nowhere double strike” effects here ala [card]Temur Battle Rage[/card] and [card]Uncaged Fury[/card].  In fact, seeing only one red combat combat trick is not typical.  As Ari Lax points out, the set is designed with a lot of the noncreature spell slots being taken up by vehicles instead of other types of noncreature cards.

Black Combat Tricks

[cardimg align=none]Subtle Strike[/cardimg] [cardimg align=none]Rush of Vitality[/cardimg] [cardimg align=none]Make Obsolete[/cardimg]

Nevertheless, black has two great effects at common.  Watch out for 1B…

Blue Combat Tricks

[cardimg align=none]Aether Meltdown[/cardimg]

Blue/Other Bounce Spells

[cardimg align=none]Aether Tradewinds[/cardimg] [cardimg align=none]Select for Inspection[/cardimg] [cardimg align=none]Aethersquall Ancient[/cardimg]

Red/Other Damage – Creatures Only

[cardimg align=none]Welding Sparks[/cardimg] [cardimg align=none]Harnessed Lightning[/cardimg] [cardimg align=none]Spark of Creativity[/cardimg] [cardimg align=none]Skysovereign, Consul Flagship[/cardimg]

Red/Other Damage – Both Creatures and Players

[cardimg align=none]Chandra’s Pyrohelix[/cardimg] [cardimg align=none]Fireforger’s Puzzleknot[/cardimg] [cardimg align=none]Furious Reprisal[/cardimg] [cardimg align=none]Fateful Showdown[/cardimg] [cardimg align=none]Dynavolt Tower[/cardimg] [cardimg align=none]Chandra, Torch of Defiance[/cardimg]

Red Damage – Players Only

[cardimg align=none]Reckless Fireweaver[/cardimg] [cardimg align=none]Spireside Infiltrator[/cardimg] [cardimg align=none]Unlicensed Disintegration[/cardimg] [cardimg align=none]Combustible Gearhulk[/cardimg] [cardimg align=none]Saheeli Rai[/cardimg]

Black Drain

[cardimg align=none]Night Market Lookout[/cardimg] [cardimg align=none]Underhanded Designs[/cardimg] [cardimg align=none]Marionette Master[/cardimg]

Black/Other Removal – Size Unconditional

[cardimg align=none]Tidy Conclusion[/cardimg] [cardimg align=none]Underhanded Designs[/cardimg] [cardimg align=none]Unlicensed Disintegration[/cardimg] [cardimg align=none]Eliminate the Competition[/cardimg] [cardimg align=none]Noxious Gearhulk[/cardimg]

Black/Other Removal – Conditional

[cardimg align=none]Die Young[/cardimg] [cardimg align=none]Subtle Strike[/cardimg] [cardimg align=none]Essence Extraction[/cardimg]

White Combat-based Removal

[cardimg align=none]Impeccable Timing[/cardimg]

I find it interesting here that there are no effects like [card]Silverstrike[/card] that are semi-unconditional inside combat.  Maybe this is to prevent loading up all your creatures into a vehicle only to be punished by having it answered by one card.  But, as with the lack of flash creatures you’ll see later, this makes attacking into four or five open blue/white mana a lot less scary.

White Removal – Conditional or Enchantment-based

[cardimg align=none]Revoke Privileges[/cardimg] [cardimg align=none]Skywhaler’s Shot[/cardimg] [cardimg align=none]Fairgrounds Warden[/cardimg] [cardimg align=none]Captured by the Consulate[/cardimg]

While these cards are still good, old school [card]Pacifism[/card] they are not.  Enchantment (and sorcery speed) removal is weakened considerably in Kaladesh.  Not only do vehicles give your creatures an alternate use (in the case of [card]Captured by the Consulate[/card]), but a major subtheme of blue and white is flickering and bouncing creatures, so there are a ton of ways to get value back on the “pacified” creatures.  Also, there are a bunch of ways to sacrifice artifacts too.

Blue Removal

[cardimg align=none]Malfunction[/cardimg] [cardimg align=none]Shrewd Negotiation[/cardimg] [cardimg align=none]Aether Meltdown[/cardimg] [cardimg align=none]Confiscation Coup[/cardimg] [cardimg align=none]Dovin Baan[/cardimg]

Green Removal

[cardimg align=none]Hunt the Weak[/cardimg] [cardimg align=none]Nature’s Way[/cardimg]

Counterspell – Unconditional

[cardimg align=none]Failed Inspection[/cardimg] [cardimg align=none]Disappearing Act[/cardimg] [cardimg align=none]Insidious Will[/cardimg]

Counterspell – Conditional

[cardimg align=none]Revolutionary Rebuff[/cardimg] [cardimg align=none]Ceremonious Rejection[/cardimg]

Although Revolutionary Rebuff is not an amazing card, don’t forget to play around this if you can (at no cost).  Play that extra land before playing your nonartifact spell against an open 1U if it will give you two spare mana.

Threaten Effects

[cardimg align=none]Hijack[/cardimg]

Falter and Tap Effects

[cardimg align=none]Renegade Tactics[/cardimg] [cardimg align=none]Pressure Point[/cardimg] [cardimg align=none]Pia Nalaar[/cardimg]

Although there may be a ton of tokens flooding the board, we have no [card]Magmatic Chasm[/card] type of effect in the set, so plan to get damage through in other ways.

Haste Creatures

[cardimg align=none]Spontaneous Artist[/cardimg] [cardimg align=none]Speedway Fanatic[/cardimg] [cardimg align=none]Ovalchase Dragster[/cardimg] [cardimg align=none]Iron League Steed[/cardimg] [cardimg align=none]Snare Thopter[/cardimg] [cardimg align=none]Brazen Scourge[/cardimg] [cardimg align=none]Skyship Stalker[/cardimg] [cardimg align=none]Bomat Courier[/cardimg] [cardimg align=none]Lathnu Hellion[/cardimg] [cardimg align=none]Fleetwheel Cruiser[/cardimg] [cardimg align=none]Nissa, Vital Force[/cardimg] [cardimg align=none]Saheeli Rai[/cardimg]

The artifact creatures and vehicles all seem good, so if you’re thinking about haste creatures, remember that they could come out of any deck, not just one playing mountains.

Flash Creatures

[cardimg align=none]Torrential Gearhulk[/cardimg]

Only one flash creature in the set — and mythic at that — has to be a local minimum.  At six mana, you probably won’t be too surprised by Torrential Gearhulk either.

Anti-flying Removal

[cardimg align=none]Take Down[/cardimg]

Tricks that Untap a Creature

[cardimg align=none]Acrobatic Maneuver[/cardimg] [cardimg align=none]Ornamental Courage[/cardimg] [cardimg align=none]Dramatic Reversal[/cardimg]

Instant Speed Enchantment Removal

[cardimg align=none]Appetite for the Unnatural[/cardimg]

Instant Speed Artifact Removal

[cardimg align=none]Appetite for the Unnatural[/cardimg]

Something to consider if you’re thinking about going all-in to crew a vehicle, especially in a race when your opponent will gain life and crack back.

Discard Effects

[cardimg align=none]Mind Rot[/cardimg] [cardimg align=none]Harsh Scrutiny[/cardimg] [cardimg align=none]Lost Legacy[/cardimg]

Fog Effects

[cardimg align=none]Commencement of Festivities[/cardimg]

Instant Speed Lifegain

[cardimg align=none]Tidy Conclusion[/cardimg] [cardimg align=none]Appetite for the Unnatural[/cardimg] [cardimg align=none]Essence Extraction[/cardimg]

Cards That Give Flying/Evasion When Played

[cardimg align=none]Larger Than Life[/cardimg] [cardimg align=none]Giant Spectacle[/cardimg] [cardimg align=none]Engineered Might[/cardimg] [cardimg align=none]Ghirapur Guide[/cardimg] [cardimg align=none]Key to the City[/cardimg]

KLD Special:  Artifact Removal

Typically we only care about instant speed artifact removal (which can ruin your day if your creature is equipped, for example), however with the sheer number of artifacts creating a strong theme, artifact removal will often be more equal to conditional creature removal in Kaladesh.  In sealed deck, players are going to be drawing from six packs of their best artifacts, so it’s likely that you’ll have even more targets for these.

[cardimg align=none]Ruinous Gremlin[/cardimg] [cardimg align=none]Fragmentize[/cardimg] [cardimg align=none]Demolish[/cardimg] [cardimg align=none]Appetite for the Unnatural[/cardimg] [cardimg align=none]Creeping Mold[/cardimg]

 

I think it will be justifiable to maindeck some of these artifact removal spells, particularly in sealed.   I’ll start with the more cost efficient ones (Fragmentize and Appetite for the Unnatural) and gradually side in or start more removal as the format warrants.

As usual, Kaladesh looks to be quite interesting.  Have fun at the prerelease and let’s see how that artifact theme plays out!

Take Inventory Card Art

Ben Stark: EMN is Great, You Should Draw in Sealed

In a rare recent draft video over on CFB, limited guru Ben Stark drafted an unusual (and cool) black/red spells based control deck.  Throughout the video he dropped a few format-specific gems of knowledge between rounds.  Namely:

You Should Be Drawing in Sealed

We’ve all heard this a million times, but it is great to reinforce the point — if a format is a) low pressure and b) you have tons of cheap removal, you should be on the draw.  Both Eldritch Moon draft and sealed happen to be fairly low pressure environments, so this is something to be looking for when you evaluate your match against your opponent’s deck.

If he or she is not going to run you over by curving out on you, then having that extra card is imperative.  One other interesting comment that Stark had was if a pro Magic player chooses to draw against you in game 2 of a GP, you should think long and hard before not drawing in game 3 yourself if you get the choice.  That person, being a pro, is likely to have a more sophisticated understanding of the matchup than you.

Eldritch Moon is Ben’s Type of Format

Because the format is so low pressure, it allows you to spend more time gaining value through card advantage.  As opposed to dying with a card rotting in your hand that you were unable to cast, you can afford to hold on to an expensive, yet powerful, card a bit longer and at a lower opportunity cost.  This is similar to the first Modern Masters set, which had quite a high power level.
[cardimg align=right]Drownyard Behemoth[/cardimg]
I don’t think this is to say that Eldritch Moon is glacially slow – anything but.  There are aggressive archetypes that are capable of applying a lot of early pressure if they get the right cards, especially at uncommon or higher (eg R/B vampires). You just have a little more time than usual to deploy powerful, gamebreaking sources of card advantage like emerge creatures.

Borrowed Malevolence

Eldritch Moon Combat Tricks and Cards to Play Around

Shortly, Eldritch Moon will be infusing 205 new cards into Shadows Over Innistrad block limited, which means dozens of new cards to learn and consider when you are playing into open mana or crafting a game plan.

Of course, as the set will be drafted with a pack of SOI, this means that not only do you have to expect all the new EMN cards, everything from SOI will also still be there.  Proportionally the set will be drafted EMN/EMN/SOI and sealed will be played with 4x EMN and 2x SOI packs.  In smaller sets like EMN, each card will appear with more relative frequency than a card at a similar rarity in a larger set.  This is important to weigh when deciding whether to play around an EMN card or an SOI one.

In both sets there are quite a few ways to put cards in the graveyard at instant speed, and I have not included these in this article.  However if your opponent has a card that grows when he or she gets delirium, you have to consider they may be able to pump it at instant speed.

Otherwise, enjoy this exhaustive listing of “stuff to play around” for Eldritch Moon limited, including Shadows Over Innistrad.

Sweepers

[cardimg]Smoldering Werewolf [/cardimg] [cardimg]Spreading Flames[/cardimg] [cardimg]Savage Alliance[/cardimg] [cardimg]Abolisher of Bloodlines[/cardimg] [cardimg]Nahiri’s Wrath[/cardimg]

[cardimg]Dual Shot[/cardimg] [cardimg]Biting Rain[/cardimg] [cardimg]Descend Upon the Sinful[/cardimg]

Green Combat Tricks

[cardimg]Woodcutter’s Grit[/cardimg] [cardimg]Waxing Moon[/cardimg] [cardimg]Spirit of the Hunt[/cardimg]

[cardimg]Aim High[/cardimg] [cardimg]Confront the Unknown[/cardimg] [cardimg]Might Beyond Reason[/cardimg] [cardimg]Howlpack Resurgence[/cardimg]

White Combat Tricks

[cardimg]Borrowed Grace[/cardimg] [cardimg]Repel the Abominable[/cardimg] [cardimg]Give No Ground[/cardimg] [cardimg]Long Road Home[/cardimg] [cardimg]Drogskol Shieldmate[/cardimg]

[cardimg]Strength of Arms[/cardimg] [cardimg]Survive the Night[/cardimg] [cardimg]Tenacity[/cardimg] [cardimg]Eerie Interlude[/cardimg]

Mass-pump Instants

[cardimg]Borrowed Grace[/cardimg] [cardimg]Heron’s Grace Champion[/cardimg]

[cardimg]Tenacity[/cardimg]

Other Mass-pump Cards

[cardimg]Chittering Host[/cardimg]  [cardimg]Collective Effort[/cardimg] [cardimg]Stromkirk Condemned[/cardimg] [cardimg]Decimator of the Provinces[/cardimg]

[cardimg]Inspiring Captain[/cardimg]  [cardimg]Ethereal Guidance[/cardimg] [cardimg]Veteran Cathar[/cardimg] [cardimg]Indulgent Aristocrat[/cardimg] [cardimg]Odric, Lunarch Marshal[/cardimg] [cardimg]Thalia’s Lieutenant[/cardimg] [cardimg]Always Watching[/cardimg]

Red Combat Tricks

[cardimg]Borrowed Hostility[/cardimg] [cardimg]Otherworldly Outburst[/cardimg] [cardimg]Distemper of the Blood[/cardimg] [cardimg]Savage Alliance[/cardimg] [cardimg]Abandon Reason[/cardimg]

[cardimg]Senseless Rage[/cardimg] [cardimg]Uncaged Fury[/cardimg] [cardimg]Rush of Adrenaline[/cardimg] [cardimg]Dissension in the Ranks[/cardimg] [cardimg]Spiteful Motives[/cardimg] [cardimg]Stensia Masquerade[/cardimg] [cardimg]Malevolent Whispers[/cardimg]

Black Combat Tricks

[cardimg]Borrowed Malevolence[/cardimg]

[cardimg]Grotesque Mutation[/cardimg] [cardimg]Merciless Resolve[/cardimg]

Blue Combat Tricks

[cardimg]Spontaneous Mutation[/cardimg] [cardimg]Displace[/cardimg] [cardimg]Summary Dismissal[/cardimg]

[cardimg]Jace’s Scrutiny[/cardimg] [cardimg]Essence Flux[/cardimg]

Blue/Other Bounce Spells

[cardimg]Drag Under[/cardimg] [cardimg]Unsubstantiate[/cardimg] [cardimg]Long Road Home[/cardimg] [cardimg]Lashweed Lurker[/cardimg]

[cardimg]Just the Wind[/cardimg] [cardimg]Gone Missing[/cardimg] [cardimg]Ghostly Wings[/cardimg] [cardimg]Compelling Deterrence[/cardimg] [cardimg]Engulf the Shore[/cardimg] [cardimg]Jace, Unraveler of Secrets[/cardimg]

Red Damage – Creatures Only

[cardimg]Galvanic Bombardment[/cardimg] [cardimg]Alchemist’s Greeting[/cardimg] [cardimg]Savage Alliance[/cardimg] [cardimg]Smoldering Werewolf[/cardimg] [cardimg]Weaver of Lightning[/cardimg]

[cardimg]Reduce to Ashes[/cardimg] [cardimg]Dual Shot[/cardimg] [cardimg]Lightning Axe[/cardimg] [cardimg]Inner Struggle[/cardimg]

Red/Other Damage – Both Creatures and Players

[cardimg]Make Mischief[/cardimg] [cardimg]Incendiary Flow[/cardimg]  [cardimg]Bloodhall Priest[/cardimg] [cardimg]Collective Defiance[/cardimg]

[cardimg]Explosive Apparatus[/cardimg] [cardimg]Fiery Temper[/cardimg] [cardimg]Geistblast[/cardimg] [cardimg]Avacyn’s Judgment[/cardimg] [cardimg]Burn from Within[/cardimg] [cardimg]Arlinn Kord[/cardimg]

Red Damage – Players Only

[cardimg]Stensia Banquet[/cardimg]

[cardimg]Structural Distortion[/cardimg] [cardimg]Gibbering Fiend[/cardimg] [cardimg]Fevered Visions[/cardimg]

Black Drain

[cardimg]Cryptolith Fragment[/cardimg] [cardimg]Prying Questions[/cardimg] [cardimg]Campaign of Vengeance[/cardimg] [cardimg]Abundant Maw[/cardimg] [cardimg]Collective Brutality[/cardimg]

[cardimg]Alms of the Vein[/cardimg] [cardimg]Liliana’s Indignation[/cardimg] [cardimg]Sorin, Grim Nemesis[/cardimg]

Black/Other Removal – Size Unconditional

[cardimg]Certain Death[/cardimg] [cardimg]Ruthless Disposal[/cardimg] [cardimg]Murder[/cardimg]

[cardimg]Murderous Compulsion[/cardimg] [cardimg]Sinister Concoction[/cardimg] [cardimg]Anguished Unmaking[/cardimg] [cardimg]Sorin, Grim Nemesis[/cardimg]

Black/Other Removal – Conditional

[cardimg]Borrowed Malevolence[/cardimg] [cardimg]Boon of Emrakul[/cardimg] [cardimg]Collective Brutality[/cardimg] [cardimg]Oath of Liliana[/cardimg] [cardimg]Dark Salvation[/cardimg] [cardimg]Liliana, the Last Hope[/cardimg]

[cardimg]Dead Weight[/cardimg] [cardimg]Throttle[/cardimg] [cardimg]Tooth Collector[/cardimg] [cardimg]To the Slaughter[/cardimg]

White Combat-based Removal

[cardimg]Blessed Alliance[/cardimg] [cardimg]Ride Down[/cardimg]

[cardimg]Puncturing Light[/cardimg] [cardimg]Silverstrike[/cardimg]

White Removal – Conditional or Enchantment-based

[cardimg]Choking Restraints[/cardimg] [cardimg]Faith Unbroken[/cardimg] [cardimg]Collective Effort[/cardimg]

[cardimg]Angelic Purge[/cardimg] [cardimg]Bound by Moonsilver[/cardimg] [cardimg]Humble the Brute[/cardimg] [cardimg]Avacynian Missionaries[/cardimg] [cardimg]Declaration in Stone[/cardimg] [cardimg]Nahiri, the Harbinger[/cardimg]

Blue Removal

[cardimg]Spontaneous Mutation[/cardimg] [cardimg]Imprisoned in the Moon[/cardimg]

[cardimg]Sleep Paralysis[/cardimg] [cardimg]Welcome to the Fold[/cardimg]

Green Removal

[cardimg]Prey Upon[/cardimg] [cardimg]Somberwald Stag[/cardimg] [cardimg]Clear Shot[/cardimg]

[cardimg]Rabid Bite[/cardimg] [cardimg]Moonlight Hunt[/cardimg]

Counterspell – Unconditional

[cardimg]Unsubstantiate[/cardimg] [cardimg]Summary Dismissal[/cardimg]

[cardimg]Broken Concentration[/cardimg] [cardimg]Confirm Suspicions[/cardimg]

Counterspell – Conditional

[cardimg]Convolute[/cardimg] [cardimg]Turn Aside[/cardimg] [cardimg]Spell Queller[/cardimg]

[cardimg]Deny Existence[/cardimg] [cardimg]Invasive Surgery[/cardimg]

Threaten Effects

[cardimg]Malevolent Whispers[/cardimg]

Falter and Tap Effects

[cardimg]Fogwalker[/cardimg] [cardimg]Chittering Host[/cardimg] [cardimg]Chilling Grasp[/cardimg] [cardimg]Nebelgast Herald[/cardimg] [cardimg]Subjugator Angel[/cardimg] [cardimg]Long Road Home[/cardimg] [cardimg]Mournwillow[/cardimg] [cardimg]Niblis of Frost[/cardimg] [cardimg]Elder Deep-Fiend[/cardimg] [cardimg]Tamiyo, Field Researcher[/cardimg]

[cardimg]Magmatic Chasm[/cardimg] [cardimg]Voldaren Duelist[/cardimg] [cardimg]Stitched Mangler[/cardimg] [cardimg]Press for Answers[/cardimg] [cardimg]Expose Evil[/cardimg]  [cardimg]Topplegeist[/cardimg]

Haste Creatures

[cardimg]Prophetic Ravings[/cardimg] [cardimg]Chittering Host[/cardimg] [cardimg]Markov Crusader[/cardimg] [cardimg]Mournwillow[/cardimg] [cardimg]Hanweir Battlements[/cardimg] [cardimg]Impetuous Devils[/cardimg] [cardimg]Decimator of the Provinces[/cardimg]

[cardimg]Voldaren Duelist[/cardimg] [cardimg]Ember-Eye Wolf[/cardimg] [cardimg]Olivia’s Bloodsworn[/cardimg] [cardimg]Mad Prophet[/cardimg] [cardimg]Haunted Cloak[/cardimg] [cardimg]Village Messenger[/cardimg]  [cardimg]Geier Reach Bandit[/cardimg] [cardimg]Invocation of Saint Traft[/cardimg] [cardimg]Westvale Abbey[/cardimg] [cardimg]Goldnight Castigator[/cardimg] [cardimg]Olivia, Mobilized for War[/cardimg] [cardimg]Arlinn Kord[/cardimg]

Flash Creatures

[cardimg]Swift Spinner[/cardimg] [cardimg]Nebelgast Herald[/cardimg] [cardimg]Drogskol Shieldmate[/cardimg] [cardimg]Drownyard Behemoth[/cardimg] [cardimg]Spirit of the Hunt[/cardimg] [cardimg]Elder Deep-Fiend[/cardimg] [cardimg]Spell Queller[/cardimg] [cardimg]Heron’s Grace Champion[/cardimg]

[cardimg]Strength of Arms[/cardimg] [cardimg]Stormrider Spirit[/cardimg] [cardimg]Pack Guardian[/cardimg] [cardimg]Dance with Devils[/cardimg] [cardimg]Second Harvest[/cardimg] [cardimg]Rattlechains[/cardimg]

Madness Creatures (played as an instant via discard outlet)

[cardimg]Weirded Vampire – 2B -[/cardimg] [cardimg]Insatiable Gorgers – 3R -[/cardimg] [cardimg]Stromkirk Occultist – 1R -[/cardimg] [cardimg]Voldaren Pariah – BBB -[/cardimg] [cardimg]Bloodhall Priest – 1BR -[/cardimg]

[cardimg]Asylum Visitor[/cardimg] [cardimg]Twins of Maurer Estate[/cardimg] [cardimg]Gisa’s Bidding[/cardimg] [cardimg]From Under the Floorboards[/cardimg] [cardimg]Bloodmad Vampire[/cardimg] [cardimg]Incorrigible Youths[/cardimg]

Tricks that Untap a Creature

[cardimg]Blessed Alliance[/cardimg] [cardimg]Displace[/cardimg]

[cardimg]Aim High[/cardimg] [cardimg]Tenacity[/cardimg] [cardimg]Essence Flux[/cardimg]

Instant Speed Enchantment Removal

[cardimg]Springsage Ritual[/cardimg] [cardimg]Collective Effort[/cardimg]

[cardimg]Anguished Unmaking[/cardimg]

Instant Speed Artifact Removal

[cardimg]Springsage Ritual[/cardimg]

[cardimg]Anguished Unmaking[/cardimg]

Discard Effects

[cardimg]Whispers of Emrakul[/cardimg] [cardimg]Prying Questions[/cardimg] [cardimg]Collective Defiance[/cardimg] [cardimg]Collective Brutality[/cardimg] [cardimg]Distended Mindbender[/cardimg]

[cardimg]Vessel of Malignity[/cardimg] [cardimg]Pick the Brain[/cardimg] [cardimg]Compelling Deterrence[/cardimg]

Fog Effects

[cardimg]Repel the Abominable[/cardimg]

Instant Speed Lifegain

[cardimg]Blessed Alliance[/cardimg]

[cardimg]Tenacity[/cardimg]

Cards That Give Flying/Evasion When Played

[cardimg]Lunarch Mantle[/cardimg] [cardimg]Graf Harvest[/cardimg] [cardimg]Decimator of the Provinces[/cardimg]

[cardimg]Ghostly Wings[/cardimg] [cardimg]Behind the Scenes[/cardimg] [cardimg]Gryff’s Boon[/cardimg] [cardimg]Nephalia Moondrakes[/cardimg]

EMN/SOI Special:  Madness Cards

Regardless of the card type, anything with madness can be coming at you as an instant.  When your opponent has a discard outlet available and mana up, here’s what you can expect:

[cardimg]Distemper of the Blood[/cardimg] [cardimg]Alchemist’s Greeting[/cardimg] [cardimg]Weirded Vampire[/cardimg] [cardimg]Abandon Reason[/cardimg] [cardimg]Chilling Grasp [/cardimg] [cardimg]Insatiable Gorgers[/cardimg] [cardimg]Stromkirk Occultist[/cardimg] [cardimg]Voldaren Pariah[/cardimg] [cardimg]Bloodhall Priest[/cardimg]

[cardimg]Just the Wind[/cardimg] [cardimg]Nagging Thoughts[/cardimg] [cardimg]Broken Concentration[/cardimg] [cardimg]Welcome to the Fold[/cardimg] [cardimg]Alms of the Vein[/cardimg] [cardimg]Murderous Compulsion[/cardimg] [cardimg]Asylum Visitor[/cardimg] [cardimg]Twins of Maurer Estate[/cardimg] [cardimg]Biting Rain[/cardimg] [cardimg]Gisa’s Bidding[/cardimg] [cardimg]From Under the Floorboards[/cardimg] [cardimg]Fiery Temper[/cardimg]  [cardimg]Avacyn’s Judgment[/cardimg] [cardimg]Bloodmad Vampire[/cardimg] [cardimg]Senseless Rage[/cardimg] [cardimg]Incorrigible Youths[/cardimg] [cardimg]Stensia Masquerade[/cardimg] [cardimg]Malevolent Whispers[/cardimg]

As you can see the number of madness cards in Eldritch Moon is halved, despite the fact the set is still 80% the size of SOI.  Red has no common madness creatures, and black’s common 2B madness creature is downgraded from a 3/5 to a 3/3.  Blue only has one madness card, period.

The Ultimate Eternal Masters Draft Archetype Guide

At a heady $9.99/pack MSRP (if you’re lucky enough to purchase the packs for MSRP, that is), Eternal Masters is intended to be a “premium” drafting experience.  Unfortunately, at that price point it can be difficult to afford or find enough product to draft as much as you want.  That means you need to make it count when you do get the opportunity to draft it.

This is where reading this guide can help.  Below, you’ll find a comprehensive list of all the draft archetypes in the set and every single card that you would be likely to play in each archetype.  This is not a “short list of key cards” — it’s everything that makes up the archetype.  The goal here is that by looking at this and understanding how the cards are logically grouped together, you’ll be way ahead of the curve going into your next draft.

This massive article is divided into a large section for each archetype — typically by color pair. Each of these decks has a particular strategy and gameplan that it’s working towards, requiring groups of cards that fulfill certain roles.  That’s why each section also has subheadings like “Removal”, “Card Advantage” or “Sacrifice Outlets”.  After reading this guide, you should be able to know that “my black/red sacrifice deck needs sacrifice outlets, sacrifice fodder, removal, and win conditions” and you should have a great idea of what cards are available in each slot at each rarity.

Before we launch into the guide, a note about the format overall: Synergy still matters in Eternal Masters.  Yes, you have your [card]Balance[/card], your Visaras and even [card]Serra Angel[/card]s, but when the games are not being dramatically impacted by swingy individual cards they are dominated by incredibly powerful synergies R&D has handed to you on a platter.  Legions of tokens can attack you for 20+ damage, swarms of pumped-up fliers can utilize momentary tempo gains to finish you off in no time, and one [card]Shaman of the Pack[/card] can keep coming back multiple times to decimate your life total if you so much as allow your opponent to build a board presence.

Use the table of contents below to jump to any archetype or subsection within this article.

U/W Fliers

To begin with, we have a classic draft archetype that has existed for decades – U/W Skies.  This plays no different than it does in other formats.  Begin by creating some pressure in the air.  Stall on the ground with large blockers or removal, then protect your threats and your clock with disruption, tempo plays, and countermagic.

Flying Creatures

Eternal Masters is full of well-costed flying threats.  Maybe the most ubiquitous sequence you’ll see from this deck is something like turn 2 [card]Mistral Charger[/card] into turn 3 [card]Aven Riftwatcher[/card] and turn 4 [card]Phantom Monster[/card].  This creates a powerful clock, and the seeded uncommon lord creatures only serve to speed it up and encourage a slight “go-wide” subtheme in fliers that [card]Squadron Hawk[/card] happily complements.

[cardimg align=none set=EMA]Squadron Hawk[/cardimg] [cardimg align=none set=EMA]Mistral Charger[/cardimg] [cardimg align=none set=EMA]Soulcatcher[/cardimg] [cardimg align=none set=EMA]Aven Riftwatcher[/cardimg] [cardimg align=none set=EMA]Warden of Evos Isle[/cardimg] [cardimg align=none set=EMA]Pilgrim’s Eye[/cardimg] [cardimg align=none set=EMA]Sprite Noble[/cardimg] [cardimg align=none set=EMA]Serendib Efreet[/cardimg] [cardimg align=none set=EMA]Phantom Monster[/cardimg] [cardimg align=none set=EMA]Thunderclap Wyvern[/cardimg] [cardimg align=none set=EMA]Field of Souls[/cardimg] [cardimg align=none set=EMA]Brago, King Eternal[/cardimg] [cardimg align=none set=EMA]Peregrine Drake[/cardimg] [cardimg align=none set=EMA]Serra Angel[/cardimg] [cardimg align=none set=EMA]Karmic Guide[/cardimg] [cardimg align=none set=EMA]Shoreline Ranger[/cardimg] [cardimg align=none set=EMA]Jetting Glasskite[/cardimg]

Bounce & Disruption

If your opponent is trying to interact with your flying clock via racing, you have lots of truly great tools available at common that will make it impossible for them.  [card]Silent Departure[/card], [card]Man-o’-War[/card], and [card]Kor Hookmaster[/card] all do the job quite nicely.  If, on the other hand, you anticipate that they will be shooting your guys with removal, blue’s countermagic suite and even [card]Shelter[/card] can create Time Walk scenarios that help to press your advantage.

[cardimg align=none set=EMA]Silent Departure[/cardimg] [cardimg align=none set=EMA]Mother of Runes[/cardimg] [cardimg align=none set=EMA]Eight-and-a-Half-Tails[/cardimg] [cardimg align=none set=EMA]Man-o’-War[/cardimg] [cardimg align=none set=EMA]Kor Hookmaster[/cardimg] [cardimg align=none set=EMA]Jace, the Mind Sculptor[/cardimg] [cardimg align=none set=EMA]Karakas[/cardimg] [cardimg align=none set=EMA]Shelter[/cardimg] [cardimg align=none set=EMA]Memory Lapse[/cardimg] [cardimg align=none set=EMA]Counterspell[/cardimg] [cardimg align=none set=EMA]Daze[/cardimg] [cardimg align=none set=EMA]Force of Will[/cardimg] [cardimg align=none set=EMA]Unexpectedly Absent[/cardimg]

Removal

[card]Gaseous Form[/card] is a good fit for U/W Fliers because its normal downside (they perpetually have a blocker that can block anything on the ground) is almost irrelevant to the deck.  There also aren’t many other decks that are in the market for it.

[cardimg align=none set=EMA]Swords to Plowshares[/cardimg]  [cardimg align=none set=EMA]Pacifism[/cardimg]  [cardimg align=none set=EMA]Balance [/cardimg]  [cardimg align=none set=EMA]Gaseous Form[/cardimg]  [cardimg align=none set=EMA]Faith’s Fetters[/cardimg]  [cardimg align=none set=EMA]Control Magic[/cardimg]

Card Advantage

Card advantage is less of a focus for this deck than many in the format; however, there are several spells that are too good to pass up on.

[cardimg align=none set=EMA]Mishra’s Factory[/cardimg]  [cardimg align=none set=EMA]Merfolk Looter[/cardimg]  [cardimg align=none set=EMA]Deep Analysis[/cardimg] [cardimg align=none set=EMA]Fact or Fiction[/cardimg]  [cardimg align=none set=EMA]Arcanis the Omnipotent[/cardimg]

Ground Blocking

Essentially acting as “pseudo-removal,” these walls can block your opponents’ ground attackers that may have a more efficient power while your fliers peck away in the air.

[cardimg align=none set=EMA]Giant Tortoise[/cardimg]  [cardimg align=none set=EMA]Wall of Omens[/cardimg]  [cardimg align=none set=EMA]Glacial Wall[/cardimg]  [cardimg align=none set=EMA]Coalition Honor Guard[/cardimg]  [cardimg align=none set=EMA]Jareth, Leonine Titan[/cardimg]

Mana Advantage

[cardimg align=none set=EMA]Wasteland[/cardimg]  [cardimg align=none set=EMA]Mana Crypt[/cardimg]  [cardimg align=none set=EMA]Chrome Mox[/cardimg]

U/W Control

Blue-based control decks in Eternal Masters are quite good.  So many of the games involve trading resources for an extended period of time with the winner ultimately prevailing because he or she has more sources of card advantage.  By focusing on expensive win conditions, trading removal one-for-one, and accruing card advantage, U/W can be quite powerful.  It also is able to take better advantage of powerful sweepers in the format like [card]Wrath of God[/card] and [card]Nevinyrral’s Disk[/card] than a deck like U/W Skies would be.

Removal

I don’t love [card]Prodigal Sorcerer[/card], but it can be very effective against some decks replete with one-toughness creatures if you can buy enough time to get it online.  Otherwise, losing your three mana investment to half of a [card]Firebolt[/card] or a [card]Tragic Slip[/card] is quite tragic.

[cardimg align=none set=EMA]Maze of Ith[/cardimg]   [cardimg align=none set=EMA]Swords to Plowshares[/cardimg]   [cardimg align=none set=EMA]Pacifism[/cardimg]   [cardimg align=none set=EMA]Stupefying Touch[/cardimg]   [cardimg align=none set=EMA]Balance [/cardimg]   [cardimg align=none set=EMA]Gaseous Form[/cardimg]   [cardimg align=none set=EMA]Prodigal Sorcerer[/cardimg]   [cardimg align=none set=EMA]Faith’s Fetters[/cardimg]   [cardimg align=none set=EMA]Nevinyrral’s Disk[/cardimg]   [cardimg align=none set=EMA]Wrath of God[/cardimg]   [cardimg align=none set=EMA]Control Magic[/cardimg]   [cardimg align=none set=EMA]Second Thoughts[/cardimg]   [cardimg align=none set=EMA]Duplicant[/cardimg]

Win Conditions

As with any powerful control deck, you are really winning via overwhelming your opponents with card advantage.  That said, a giant flier can help end the game quite quickly.

[cardimg align=none set=EMA]Phantom Monster[/cardimg]   [cardimg align=none set=EMA]Thunderclap Wyvern[/cardimg]   [cardimg align=none set=EMA]Honden of Cleansing Fire[/cardimg]   [cardimg align=none set=EMA]Brago, King Eternal[/cardimg]   [cardimg align=none set=EMA]Honden of Seeing Winds[/cardimg]   [cardimg align=none set=EMA]Jace, the Mind Sculptor[/cardimg]   [cardimg align=none set=EMA]Serra Angel[/cardimg]   [cardimg align=none set=EMA]Shoreline Ranger[/cardimg]   [cardimg align=none set=EMA]Phyrexian Ingester[/cardimg]   [cardimg align=none set=EMA]Jareth, Leonine Titan[/cardimg]   [cardimg align=none set=EMA]Arcanis the Omnipotent[/cardimg]

Card Selection and Card Advantage

You’ve got time to [card]Deep Analysis[/card] and [card]Ooona’s Grace[/card] to your heart’s content.  Of note is that the only legal spells for [card]Isochron Scepter[/card] are in Bant colors, so U/W gives you the best chance of setting this up.  [card]Counterspell[/card] on a stick?  [card]Memory Lapse[/card] on a stick?  [card]Swords to Plowshares[/card] on a stick?? Yes please!

[cardimg align=none set=EMA]Mishra’s Factory[/cardimg]   [cardimg align=none set=EMA]Brainstorm[/cardimg]   [cardimg align=none set=EMA]Mystical Tutor[/cardimg]   [cardimg align=none set=EMA]Enlightened Tutor[/cardimg]   [cardimg align=none set=EMA]Wall of Omens[/cardimg]   [cardimg align=none set=EMA]Merfolk Looter[/cardimg]   [cardimg align=none set=EMA]Oona’s Grace[/cardimg]   [cardimg align=none set=EMA]Isochron Scepter[/cardimg]   [cardimg align=none set=EMA]Deep Analysis[/cardimg]   [cardimg align=none set=EMA]Fact or Fiction[/cardimg]   [cardimg align=none set=EMA]Cephalid Sage[/cardimg]   [cardimg align=none set=EMA]Future Sight[/cardimg]

Disruption

The headliners here are two of the best two-mana counterspells in the game: [card]Counterspell[/card] and [card]Memory Lapse[/card] at common.  These cards are so efficient that they feel about as unfair as you’d expect.  Keep your opponents off balance with value/bounce creatures and use the [card]Glacial Wall[/card]s and [card]Giant Tortoise[/card]s to help stem off an early flood of [card]Kird Ape[/card]s and [card]Flinthoof Boar[/card]s.

[cardimg align=none set=EMA]Karakas[/cardimg]   [cardimg align=none set=EMA]Giant Tortoise[/cardimg]   [cardimg align=none set=EMA]Memory Lapse[/cardimg]   [cardimg align=none set=EMA]Counterspell[/cardimg]   [cardimg align=none set=EMA]Daze[/cardimg]   [cardimg align=none set=EMA]Tidal Wave[/cardimg]   [cardimg align=none set=EMA]Kor Hookmaster[/cardimg]   [cardimg align=none set=EMA]Man-o’-War[/cardimg]   [cardimg align=none set=EMA]Glacial Wall[/cardimg]   [cardimg align=none set=EMA]Force of Will[/cardimg]   [cardimg align=none set=EMA]Unexpectedly Absent[/cardimg]

Mana Advantage and Fixing

As is the case with cube, you can use these mana buffing cards to accelerate into your sweepers or to help cast the massive quantity of cards you’re drawing from [card]Deep Analysis[/card].  And oh, maybe some fixing to splash that third Honden?

[cardimg align=none set=EMA]Mana Crypt[/cardimg]   [cardimg align=none set=EMA]Millikin[/cardimg]   [cardimg align=none set=EMA]Prismatic Lens[/cardimg]   [cardimg align=none set=EMA]Pilgrim’s Eye[/cardimg]   [cardimg align=none set=EMA]Worn Powerstone[/cardimg]

U/B Reanimate (cluster)

Although there’s a reanimate theme running throughout blue and black in Eternal Masters, I think it’s incorrect to call it an “archetype.”  It’s more of a subtheme or “focus area” with several supporting cards.  Unfortunately trying to go full-on reanimator has several problems:

  • All the reanimation spells are uncommon (and therefore it’s hard to get a critical mass, especially when they help to enable other archetypes)
  • With the exception of [card]Animate Dead[/card], all the reanimation spells either ask something big of you (ala [card]Victimize[/card]) or cost a million mana (like [card]Extract from Darkness[/card])
  • There aren’t any good reanimation targets.  Yes, [card]Phyrexian Ingester[/card] and [card]Havoc Demon[/card] were seeded as “Expensive seven-mana cards at uncommon that pay you off” but it’s a ton of work to get a 2-for-1 and it’s not like you’re getting back a Gristlebrand or something.

I might be happy to include reanimation spells “for value” in a U/B control deck or maybe splash some reanimation cards in a U/R spells deck that already wants to be playing Faithless Looting.  Do it if it’s convenient, don’t plan on drafting your deck around it.  Oh and if you open [card]Worldgorger Dragon[/card], sure, go for it.

Card Selection

Find your combo pieces – get that guy to discard into the graveyard or your Entomb or Animate Dead if you’re lucky enough.

[cardimg align=none set=EMA]Mystical Tutor[/cardimg]   [cardimg align=none set=EMA]Vampiric Tutor[/cardimg]

Reanimation Targets

I would have to have a lot of the cards in the section below before I put [card]Inkwell Leviathan[/card] or [card]Sphinx of the Steel Wind[/card] in my deck.  However, as you can see most of the sweetest targets are rare or higher.

[cardimg align=none set=EMA]Ichorid[/cardimg]   [cardimg align=none set=EMA]Havoc Demon[/cardimg]   [cardimg align=none set=EMA]Phyrexian Gargantua[/cardimg]   [cardimg align=none set=EMA]Duplicant[/cardimg]   [cardimg align=none set=EMA]Arcanis the Omnipotent[/cardimg]   [cardimg align=none set=EMA]Visara the Dreadful[/cardimg]   [cardimg align=none set=EMA]Phyrexian Ingester[/cardimg]   [cardimg align=none set=EMA]Sphinx of the Steel Wind[/cardimg]   [cardimg align=none set=EMA]Inkwell Leviathan[/cardimg]

Graveyard Fillers

[cardimg align=none set=EMA]Entomb[/cardimg]   [cardimg align=none set=EMA]Plague Witch[/cardimg]   [cardimg align=none set=EMA]Merfolk Looter[/cardimg]   [cardimg align=none set=EMA]Millikin[/cardimg]   [cardimg align=none set=EMA]Mindless Automaton[/cardimg]

Reanimation and Raise Dead Effects

If you look at reanimation as more of a thing that you do “for value,” then filling up your graveyard and getting things back with [card]Gravedigger[/card] or [card]Urborg Uprising[/card] can be a good source of card advantage.  But if you’re doing that, you need to be using creatures you can actually cast…

[cardimg align=none set=EMA]Animate Dead[/cardimg]  [cardimg align=none set=EMA]Victimize[/cardimg]   [cardimg align=none set=EMA]Extract from Darkness[/cardimg]   [cardimg align=none set=EMA]Torrent of Souls[/cardimg] [cardimg align=none set=EMA]Gravedigger[/cardimg]   [cardimg align=none set=EMA]Urborg Uprising[/cardimg]

U/B Control

This deck looks a lot like the U/W control deck.  However, the removal gets a lot better with three efficient removal spells at common in black.  You lose the flying theme and associated synergies, but you get access to some good value creatures in [card]Phyrexian Rager[/card], [card]Phyrexian Gargantua[/card], and [card]Gravedigger[/card].

Removal

Wow, black’s removal is so good.  Against nonblack decks, [card]Annihilate[/card] and [card]Nekrataal[/card] are among the dirtiest two-for-ones in the game.  And when you have a lot of removal, morbid spells get even better (as you’ll see later in B/R).

[cardimg align=none set=EMA]Maze of Ith[/cardimg]   [cardimg align=none set=EMA]Innocent Blood[/cardimg]   [cardimg align=none set=EMA]Tragic Slip[/cardimg]   [cardimg align=none set=EMA]Nausea[/cardimg]   [cardimg align=none set=EMA]Malicious Affliction[/cardimg]   [cardimg align=none set=EMA]Gaseous Form[/cardimg]   [cardimg align=none set=EMA]Eyeblight’s Ending[/cardimg]   [cardimg align=none set=EMA]Prodigal Sorcerer[/cardimg]   [cardimg align=none set=EMA]Toxic Deluge[/cardimg]   [cardimg align=none set=EMA]Nekrataal[/cardimg]   [cardimg align=none set=EMA]Control Magic[/cardimg]   [cardimg align=none set=EMA]Nevinyrral’s Disk[/cardimg]   [cardimg align=none set=EMA]Annihilate[/cardimg]   [cardimg align=none set=EMA]Duplicant[/cardimg]

Win Conditions

Although they’re not efficiently costed, [card]Twisted Abomination[/card] and [card]Shoreline Ranger[/card] are both nice in that they are resilient/evasive and can help you hit crucial land drops earlier in the game.

[cardimg align=none set=EMA]Jace, the Mind Sculptor[/cardimg]   [cardimg align=none set=EMA]Phantom Monster[/cardimg]   [cardimg align=none set=EMA]Twisted Abomination[/cardimg]   [cardimg align=none set=EMA]Shoreline Ranger[/cardimg]  [cardimg align=none set=EMA]Jetting Glasskite[/cardimg]   [cardimg align=none set=EMA]Arcanis the Omnipotent[/cardimg]   [cardimg align=none set=EMA]Visara the Dreadful[/cardimg]   [cardimg align=none set=EMA]Havoc Demon[/cardimg]   [cardimg align=none set=EMA]Phyrexian Ingester[/cardimg]

Card Selection and Card Advantage

There’s so much redundancy here, you might not even need [card]Night’s Whisper[/card].  It’s great but the drawbacks of losing life that is difficult to gain back and not being a great turn two play on the draw dampen my enthusiasm for the card a little.  Between [card]Night’s Whisper[/card] and the Phyrexian creatures, it is very easy for you to fall to too low a life total to be able to play all your cards, especially when playing from behind.

[cardimg align=none set=EMA]Mishra’s Factory[/cardimg]   [cardimg align=none set=EMA]Brainstorm[/cardimg]   [cardimg align=none set=EMA]Mystical Tutor[/cardimg]   [cardimg align=none set=EMA]Vampiric Tutor[/cardimg]   [cardimg align=none set=EMA]Night’s Whisper[/cardimg]   [cardimg align=none set=EMA]Animate Dead[/cardimg]   [cardimg align=none set=EMA]Merfolk Looter[/cardimg]   [cardimg align=none set=EMA]Baleful Strix[/cardimg]   [cardimg align=none set=EMA]Isochron Scepter[/cardimg]   [cardimg align=none set=EMA]Phyrexian Rager[/cardimg]   [cardimg align=none set=EMA]Oona’s Grace[/cardimg]   [cardimg align=none set=EMA]Necropotence[/cardimg]   [cardimg align=none set=EMA]Gravedigger[/cardimg]   [cardimg align=none set=EMA]Cephalid Sage[/cardimg]   [cardimg align=none set=EMA]Deep Analysis[/cardimg]   [cardimg align=none set=EMA]Fact or Fiction[/cardimg]   [cardimg align=none set=EMA]Honden of Seeing Winds[/cardimg]   [cardimg align=none set=EMA]Future Sight[/cardimg]   [cardimg align=none set=EMA]Phyrexian Gargantua[/cardimg]

Disruption

Picking up cheap discard in [card]Duress[/card] and [card]Hymn to Tourach[/card] is quite nice.  Hymn is also a fun combo with [card]Man-o’-War[/card].

[cardimg align=none set=EMA]Duress[/cardimg]   [cardimg align=none set=EMA]Giant Tortoise[/cardimg]   [cardimg align=none set=EMA]Memory Lapse[/cardimg]   [cardimg align=none set=EMA]Daze[/cardimg]   [cardimg align=none set=EMA]Counterspell[/cardimg]   [cardimg align=none set=EMA]Hymn to Tourach[/cardimg]   [cardimg align=none set=EMA]Tidal Wave[/cardimg]   [cardimg align=none set=EMA]Glacial Wall[/cardimg]   [cardimg align=none set=EMA]Man-o’-War[/cardimg]   [cardimg align=none set=EMA]Force of Will[/cardimg]

Mana Advantage and Fixing

[cardimg align=none set=EMA]Prismatic Lens[/cardimg]   [cardimg align=none set=EMA]Millikin[/cardimg]   [cardimg align=none set=EMA]Pilgrim’s Eye[/cardimg]   [cardimg align=none set=EMA]Worn Powerstone[/cardimg]

W/B Tokens/Sac Value/ETB and Death Triggers

W/B is trying to do many things, none of them as explicitly apparent as many of the other color pairs in Eternal Masters.  You get some token makers from white and [card]Sengir Aristocrat[/card], and a way to capitalize on go-wide strategies with [card]Zealous Persecution[/card].  And with black and the white tokens comes ways to get sacrifice value by only giving up 1/2 or 1/3 of a card, say with [card]Braids, Cabal Minion[/card].

Or you can go about sacrificing cards that have already given you value like [card]Aven Riftwatcher[/card] or [card]Phyrexian Rager[/card].  Or if you’re lucky enough to get a [card]Glimmerpoint Stag[/card] (or maybe a splashed Brago?), you can keep the value train rolling.

Value Creatures and Sacrifice Fodder

[cardimg align=none set=EMA]Benevolent Bodyguard[/cardimg]   [cardimg align=none set=EMA]Squadron Hawk[/cardimg]   [cardimg align=none set=EMA]Raise the Alarm[/cardimg]   [cardimg align=none set=EMA]War Priest of Thune[/cardimg]   [cardimg align=none set=EMA]Wall of Omens[/cardimg]   [cardimg align=none set=EMA]Deadbridge Shaman[/cardimg]   [cardimg align=none set=EMA]Aven Riftwatcher[/cardimg]   [cardimg align=none set=EMA]Phyrexian Rager[/cardimg]   [cardimg align=none set=EMA]Kor Hookmaster[/cardimg]   [cardimg align=none set=EMA]Pilgrim’s Eye[/cardimg]   [cardimg align=none set=EMA]Ticking Gnomes[/cardimg]   [cardimg align=none set=EMA]Sengir Autocrat[/cardimg]   [cardimg align=none set=EMA]Nekrataal[/cardimg]   [cardimg align=none set=EMA]Glimmerpoint Stag[/cardimg]   [cardimg align=none set=EMA]Ichorid[/cardimg]   [cardimg align=none set=EMA]Karmic Guide[/cardimg]   [cardimg align=none set=EMA]Phyrexian Gargantua[/cardimg]

Sac Outlets

Although B/R is really the home of sacrifice in Eternal Masters, there’s no reason you can’t do it in B/W.  Most of the good enablers are in black, so you have access to them in this deck as well.

[cardimg align=none set=EMA]Innocent Blood[/cardimg]   [cardimg align=none set=EMA]Carrion Feeder[/cardimg]   [cardimg align=none set=EMA]Cabal Therapy[/cardimg]   [cardimg align=none set=EMA]Victimize[/cardimg]   [cardimg align=none set=EMA]Wake of Vultures[/cardimg]   [cardimg align=none set=EMA]Braids, Cabal Minion[/cardimg]

Payoffs for Sacrificing

You’ll be able to grind out any opponent with this group of cards.  You just really need to start trading ASAP so you can get all your raise dead effects online.  [card]Blood Artist[/card] is truly an excellent card and can help offset all the life loss you suffer while setting up.

[cardimg align=none set=EMA]Tragic Slip[/cardimg]   [cardimg align=none set=EMA]Blood Artist[/cardimg]   [cardimg align=none set=EMA]Animate Dead[/cardimg]   [cardimg align=none set=EMA]Wakedancer[/cardimg]   [cardimg align=none set=EMA]Gravedigger[/cardimg]   [cardimg align=none set=EMA]Field of Souls[/cardimg]   [cardimg align=none set=EMA]Urborg Uprising[/cardimg]

Disruption

[cardimg align=none set=EMA]Wasteland[/cardimg]   [cardimg align=none set=EMA]Karakas[/cardimg]   [cardimg align=none set=EMA]Duress[/cardimg]   [cardimg align=none set=EMA]Mother of Runes[/cardimg]   [cardimg align=none set=EMA]Hymn to Tourach[/cardimg]   [cardimg align=none set=EMA]Winter Orb[/cardimg]

Removal

You get a bonus on-color rare in [card]Vindicate[/card] that gives some added flexibility to your deck.  It’s nice to have a maindeck way to kill a troublesome Honden or [card]Sulfuric Vortex[/card].

[cardimg align=none set=EMA]Maze of Ith[/cardimg]   [cardimg align=none set=EMA]Swords to Plowshares[/cardimg]   [cardimg align=none set=EMA]Pacifism[/cardimg]   [cardimg align=none set=EMA]Malicious Affliction[/cardimg]   [cardimg align=none set=EMA]Balance [/cardimg]   [cardimg align=none set=EMA]Eyeblight’s Ending[/cardimg]   [cardimg align=none set=EMA]Vindicate[/cardimg]   [cardimg align=none set=EMA]Faith’s Fetters[/cardimg]   [cardimg align=none set=EMA]Annihilate[/cardimg]

Go-wide Payoffs

It’s quite possible for you to get enough tokens where it’s worthwhile to play these cards.  [card]Zealous Persecution[/card] is just a great combat trick that does not take too much work – although it does require at least a reasonable amount of creatures in your deck – to have a high impact for its mana cost.  Just like black gives the lion’s share of the sacrifice subtheme to this deck, white has the majority of token payoffs.

[cardimg align=none set=EMA]Intangible Virtue[/cardimg]   [cardimg align=none set=EMA]Zealous Persecution[/cardimg]   [cardimg align=none set=EMA]Rally the Peasants[/cardimg]

Win Conditions

[cardimg align=none set=EMA]Serra Angel[/cardimg]   [cardimg align=none set=EMA]Visara the Dreadful[/cardimg]

Card Selection and Card Advantage

[cardimg align=none set=EMA]Mishra’s Factory[/cardimg]   [cardimg align=none set=EMA]Vampiric Tutor[/cardimg]   [cardimg align=none set=EMA]Necropotence[/cardimg]

Mana Advantage and Fixing

[cardimg align=none set=EMA]Chrome Mox[/cardimg]   [cardimg align=none set=EMA]Mana Crypt[/cardimg]   [cardimg align=none set=EMA]Worn Powerstone[/cardimg]

B/R Sacrifice

This is probably my favorite deck to draft in the format because not only are the synergies deceptively powerful, but YOU GET SO MUCH AWESOME REMOVAL.  All the black [card]Doom Blade[/card] effects go very nicely with the red burn to sweep up the cheaper creatures.  And when you are saccing and echoing creatures away, even [card]Tragic Slip[/card] may as well be a cheaper version of Doom Blade.

But the shining star is just how great getting two-for-ones out of your sac effects is.  You’re also doing it with many cards that no one else at the draft table is going to want like [card]Carrion Feeder[/card] and [card]Dragon Egg[/card].  You can spend early picks taking the premium removal spells and bombs and then easily fill in your deck with these later.

Value Creatures and Sacrifice Fodder

One interaction I saw come up a lot more than I expected was how nicely echo plays with morbid.  Letting your [card]Stingscourger[/card] or [card]Mogg War Marshal[/card] die is not a big deal when you replace it with two 2/2s for three mana with [card]Wakedancer[/card].

[cardimg align=none set=EMA]Stingscourger[/cardimg]   [cardimg align=none set=EMA]Mogg War Marshal[/cardimg]   [cardimg align=none set=EMA]Keldon Marauders[/cardimg]   [cardimg align=none set=EMA]Young Pyromancer[/cardimg]   [cardimg align=none set=EMA]Dragon Egg[/cardimg]   [cardimg align=none set=EMA]Deadbridge Shaman[/cardimg]   [cardimg align=none set=EMA]Phyrexian Rager[/cardimg]   [cardimg align=none set=EMA]Ticking Gnomes[/cardimg]   [cardimg align=none set=EMA]Dualcaster Mage[/cardimg]   [cardimg align=none set=EMA]Sengir Autocrat[/cardimg]   [cardimg align=none set=EMA]Beetleback Chief[/cardimg]   [cardimg align=none set=EMA]Nekrataal[/cardimg]   [cardimg align=none set=EMA]Keldon Champion[/cardimg]   [cardimg align=none set=EMA]Ichorid[/cardimg]   [cardimg align=none set=EMA]Siege-Gang Commander[/cardimg]   [cardimg align=none set=EMA]Phyrexian Gargantua[/cardimg]

Sac Outlets

I really don’t like Wake of Vultures and think that it’s hard to be so desperate for a sacrifice or morbid outlet that you actively want one in your deck.  Braids is a card that way too many people undervalue but that is absolute money in a deck like this, capable of turning a C deck into an A when you draw it.

[cardimg align=none set=EMA]Carrion Feeder[/cardimg]   [cardimg align=none set=EMA]Innocent Blood[/cardimg]   [cardimg align=none set=EMA]Cabal Therapy[/cardimg]   [cardimg align=none set=EMA]Victimize[/cardimg]   [cardimg align=none set=EMA]Tooth and Claw[/cardimg]   [cardimg align=none set=EMA]Wake of Vultures[/cardimg]   [cardimg align=none set=EMA]Braids, Cabal Minion[/cardimg]

Payoffs for Sacrificing

[cardimg align=none set=EMA]Tragic Slip[/cardimg]   [cardimg align=none set=EMA]Animate Dead[/cardimg]   [cardimg align=none set=EMA]Blood Artist[/cardimg]   [cardimg align=none set=EMA]Wakedancer[/cardimg]   [cardimg align=none set=EMA]Gravedigger[/cardimg]   [cardimg align=none set=EMA]Urborg Uprising[/cardimg]   [cardimg align=none set=EMA]Torrent of Souls[/cardimg]

Removal

[card]Malicious Affliction[/card] is truly broken in this color combination and your opponent will be groaning when you easily trigger morbid and kill two of their things for only two mana.  Easy peasy.  Void is a very interesting card that can be quite matchup dependent.  And yeah, it hits your own stuff so if you need it as a solution for something specific, make sure it lines up well against your own curve.  I think I initially overvalued its power, assuming I would be getting a lot of card advantage out of it as a sweeper.

[cardimg align=none set=EMA]Maze of Ith[/cardimg]   [cardimg align=none set=EMA]Firebolt[/cardimg]   [cardimg align=none set=EMA]Chain Lightning[/cardimg]   [cardimg align=none set=EMA]Malicious Affliction[/cardimg]   [cardimg align=none set=EMA]Ghitu Slinger[/cardimg]   [cardimg align=none set=EMA]Eyeblight’s Ending[/cardimg]   [cardimg align=none set=EMA]Carbonize[/cardimg]   [cardimg align=none set=EMA]Annihilate[/cardimg]   [cardimg align=none set=EMA]Void[/cardimg]   [cardimg align=none set=EMA]Pyrokinesis[/cardimg]   [cardimg align=none set=EMA]Duplicant[/cardimg]

Disruption

[cardimg align=none set=EMA]Wasteland[/cardimg]   [cardimg align=none set=EMA]Duress[/cardimg]   [cardimg align=none set=EMA]Hymn to Tourach[/cardimg]

Go-wide Payoffs

There’s still a red goblin/token subtheme here, so it’s definitely possible for you to make a big [card]Battle Squadron[/card] with a [card]Mogg War Marshal[/card] into a [card]Wake Dancer[/card].

[cardimg align=none set=EMA]Battle Squadron[/cardimg]

Win Conditions

This deck is definitely capable of playing either a more controlling or more aggro role depending on which cards are coming to you.  If you’re more aggro please take (early) and play [card]Sulfuric Vortex[/card]!  Another chronically undervalued card from cube.

[cardimg align=none set=EMA]Sulfuric Vortex[/cardimg]   [cardimg align=none set=EMA]Wildfire Emissary[/cardimg]   [cardimg align=none set=EMA]Giant Solifuge[/cardimg]   [cardimg align=none set=EMA]Avarax[/cardimg]   [cardimg align=none set=EMA]Visara the Dreadful[/cardimg]   [cardimg align=none set=EMA]Rorix Bladewing[/cardimg]

Card Selection and Card Advantage

Yep your black red deck is drawing more [card]Firebolt[/card]s and [card]Annhilate[/card]s.  Look out!

[cardimg align=none set=EMA]Mishra’s Factory[/cardimg]   [cardimg align=none set=EMA]Vampiric Tutor[/cardimg]   [cardimg align=none set=EMA]Night’s Whisper[/cardimg]   [cardimg align=none set=EMA]Necropotence[/cardimg]

Mana Advantage and Fixing

[cardimg align=none set=EMA]Mana Crypt[/cardimg]   [cardimg align=none set=EMA]Chrome Mox[/cardimg]   [cardimg align=none set=EMA]Millikin[/cardimg]   [cardimg align=none set=EMA]Pilgrim’s Eye[/cardimg]   [cardimg align=none set=EMA]Worn Powerstone[/cardimg]

U/R Spells

It seems like everybody really just wants to be killing everyone with [card]Burning Vengeance[/card].  And it’s definitely appealing because you have plenty of cheap burn spells and countermagic to sit back on while you set up your win condition.  Burning Vengeance is probably the most robust way to win with U/R spells but [card]Wee Dragonauts[/card] is also available for some explosive turns.  However, if you’re playing a high spell count, your opponent will be looking for something to point their removal at so your creatures will be lightning rods once they hit the table.

Payoffs for Casting Spells

[cardimg align=none set=EMA]Young Pyromancer[/cardimg]   [cardimg align=none set=EMA]Burning Vengeance[/cardimg]   [cardimg align=none set=EMA]Wee Dragonauts[/cardimg]

Win Conditions

This deck can be quite controlling so you need other recurring sources of damage to finish off your opponents.  [card]Call the Skybreaker[/card] is very, very nice and provides unbeatable inevitability in a control mirror match.

[cardimg align=none set=EMA]Goblin Charbelcher[/cardimg]   [cardimg align=none set=EMA]Arcanis the Omnipotent[/cardimg]   [cardimg align=none set=EMA]Rorix Bladewing[/cardimg]   [cardimg align=none set=EMA]Phyrexian Ingester[/cardimg]   [cardimg align=none set=EMA]Call the Skybreaker[/cardimg]

Card Selection and Card Advantage

This is where you’ll see the majority of flashback cards in the set, primed and ready – along with [card]Oona’s Grace[/card] – to help you trigger Burning Vengeance.  This might also be the only deck (save U/G) where you want and have enough targets to make [card]Quiet Speculation[/card] a consideration.

[cardimg align=none set=EMA]Mishra’s Factory[/cardimg]   [cardimg align=none set=EMA]Faithless Looting[/cardimg]   [cardimg align=none set=EMA]Dream Twist[/cardimg]   [cardimg align=none set=EMA]Gamble[/cardimg]   [cardimg align=none set=EMA]Brainstorm[/cardimg]   [cardimg align=none set=EMA]Desperate Ravings[/cardimg]   [cardimg align=none set=EMA]Quiet Speculation[/cardimg]   [cardimg align=none set=EMA]Merfolk Looter[/cardimg]   [cardimg align=none set=EMA]Isochron Scepter[/cardimg]   [cardimg align=none set=EMA]Oona’s Grace[/cardimg]   [cardimg align=none set=EMA]Honden of Infinite Rage[/cardimg]   [cardimg align=none set=EMA]Dualcaster Mage[/cardimg]   [cardimg align=none set=EMA]Cephalid Sage[/cardimg]   [cardimg align=none set=EMA]Deep Analysis[/cardimg]   [cardimg align=none set=EMA]Fact or Fiction[/cardimg]   [cardimg align=none set=EMA]Diminishing Returns[/cardimg]   [cardimg align=none set=EMA]Dack Fayden[/cardimg]   [cardimg align=none set=EMA]Honden of Seeing Winds[/cardimg]   [cardimg align=none set=EMA]Future Sight[/cardimg]

Removal

[card]Firebolt[/card] and [card]Flame Jab[/card] both shine here as removal spells that keep your spell velocity going while having the ability to be cast out of the graveyard with Burning Vengeance.

[cardimg align=none set=EMA]Maze of Ith[/cardimg]   [cardimg align=none set=EMA]Firebolt[/cardimg]   [cardimg align=none set=EMA]Flame Jab[/cardimg]   [cardimg align=none set=EMA]Chain Lightning[/cardimg]   [cardimg align=none set=EMA]Stupefying Touch[/cardimg]   [cardimg align=none set=EMA]Ghitu Slinger[/cardimg]   [cardimg align=none set=EMA]Gaseous Form[/cardimg]   [cardimg align=none set=EMA]Carbonize[/cardimg]   [cardimg align=none set=EMA]Control Magic[/cardimg]   [cardimg align=none set=EMA]Nevinyrral’s Disk[/cardimg]   [cardimg align=none set=EMA]Duplicant[/cardimg]   [cardimg align=none set=EMA]Pyrokinesis[/cardimg]   [cardimg align=none set=EMA]Crater Hellion[/cardimg]

Disruption

The main difference between this suite of spells vs a U/B or U/W control build is that you may be more interested in a [card]Silent Departure[/card] because of the ability to get additional value out of its flashback and to buy you a lot of time for the cost of one card.

[cardimg align=none set=EMA]Wasteland[/cardimg]   [cardimg align=none set=EMA]Silent Departure[/cardimg]   [cardimg align=none set=EMA]Memory Lapse[/cardimg]   [cardimg align=none set=EMA]Daze[/cardimg]   [cardimg align=none set=EMA]Counterspell[/cardimg]   [cardimg align=none set=EMA]Giant Tortoise[/cardimg]   [cardimg align=none set=EMA]Tidal Wave[/cardimg]   [cardimg align=none set=EMA]Glacial Wall[/cardimg]   [cardimg align=none set=EMA]Man-o’-War[/cardimg]   [cardimg align=none set=EMA]Jace, the Mind Sculptor[/cardimg]   [cardimg align=none set=EMA]Force of Will[/cardimg]

Mana Advantage and Fixing

[cardimg align=none set=EMA]Mana Crypt[/cardimg]   [cardimg align=none set=EMA]Chrome Mox[/cardimg]   [cardimg align=none set=EMA]Prismatic Lens[/cardimg]   [cardimg align=none set=EMA]Millikin[/cardimg]    [cardimg align=none set=EMA]Worn Powerstone[/cardimg]

U/R Aggro/Tempo

Red provides you with some very aggressive cheap creatures, and when combined with blue’s fliers, you can certainly build a deck that wins the game through creatures, bounce, and burn rather than trying to out-spell them.  Red’s more marginal aggro creature-pumping cards actually pair fairly nice with fliers.  For example if your opponent taps out, giving a 3 drop flier +6/+0 with Reckless Charge can make for a lot of damage.

Aggressive Threats

As you can see here, the real strength is the red two drop ground creatures and blue three drop flying creatures.  [card]Young Pyromancer[/card] is still great, even if you don’t have as many spells as a more controlling version might.

[cardimg align=none set=EMA]Borderland Marauder[/cardimg]   [cardimg align=none set=EMA]Keldon Marauders[/cardimg]   [cardimg align=none set=EMA]Mogg War Marshal[/cardimg]   [cardimg align=none set=EMA]Young Pyromancer[/cardimg]   [cardimg align=none set=EMA]Warden of Evos Isle[/cardimg]   [cardimg align=none set=EMA]Sprite Noble[/cardimg]   [cardimg align=none set=EMA]Serendib Efreet[/cardimg]   [cardimg align=none set=EMA]Sulfuric Vortex[/cardimg]   [cardimg align=none set=EMA]Phantom Monster[/cardimg]   [cardimg align=none set=EMA]Keldon Champion[/cardimg]   [cardimg align=none set=EMA]Beetleback Chief[/cardimg]   [cardimg align=none set=EMA]Battle Squadron[/cardimg]   [cardimg align=none set=EMA]Avarax[/cardimg]   [cardimg align=none set=EMA]Siege-Gang Commander[/cardimg]   [cardimg align=none set=EMA]Jetting Glasskite[/cardimg]   [cardimg align=none set=EMA]Rorix Bladewing[/cardimg]

Aggro Payoffs

[cardimg align=none set=EMA]Reckless Charge[/cardimg]   [cardimg align=none set=EMA]Undying Rage[/cardimg]   [cardimg align=none set=EMA]Orcish Oriflamme[/cardimg]   [cardimg align=none set=EMA]Wonder[/cardimg]

Disruption

Not only do you have access to a ton of burn and countermagic, you have the most bounce of any color combination.  [card]Silent Departure[/card], [card]Man-o’-War[/card], and [card]Stingscourger[/card] (red bounce!) all help keep your opponent on his or her toes and provide multiple turns of advantage.

[cardimg align=none set=EMA]Silent Departure[/cardimg]   [cardimg align=none set=EMA]Counterspell[/cardimg]   [cardimg align=none set=EMA]Memory Lapse[/cardimg]   [cardimg align=none set=EMA]Stingscourger[/cardimg]   [cardimg align=none set=EMA]Daze[/cardimg]   [cardimg align=none set=EMA]Man-o’-War[/cardimg]   [cardimg align=none set=EMA]Fervent Cathar[/cardimg]   [cardimg align=none set=EMA]Jace, the Mind Sculptor[/cardimg]   [cardimg align=none set=EMA]Force of Will[/cardimg]

Removal

[cardimg align=none set=EMA]Firebolt[/cardimg]   [cardimg align=none set=EMA]Chain Lightning[/cardimg]   [cardimg align=none set=EMA]Carbonize[/cardimg]   [cardimg align=none set=EMA]Ghitu Slinger[/cardimg]   [cardimg align=none set=EMA]Control Magic[/cardimg]   [cardimg align=none set=EMA]Pyrokinesis[/cardimg]

Card Selection and Card Advantage

If you’re playing [card]Borderland Marauder[/card]s your deck is a little less interested in having a ton of card advantage sources, but some individual cards are powerful enough they can’t be ignored.

[cardimg align=none set=EMA]Merfolk Looter[/cardimg]   [cardimg align=none set=EMA]Fact or Fiction[/cardimg]   [cardimg align=none set=EMA]Arcanis the Omnipotent[/cardimg]

G/B Elves

This theme comes through quite strongly in Eternal Masters, judging by the sheer number of cards that say “elves matter” on them.  Not surprisingly, your goal here it to flood the board with as many elves as possible.  Payoffs include draining them for massive amounts of damage with [card]Shaman of the Pack[/card] (a key card to pick up, and one only you will be interested in), abusing [card]Timberwatch Elf[/card], or messing with your opponent’s mind with [card]Wirewood Symbiote[/card].  Wirewood Symbiote in particular is such a nice card for this deck to create recurring card advantage with [card]Bloodbraid Elf[/card], [card]Civic Wayfinder[/card], or [card]Lys Alana Huntmaster[/card].

Cheap Elves

You need enough cheap guys to make your enters the battlefield abilities trigger and to be able to empty your hand out quickly.  Elves uniquely has access to two mana-producing creatures, although you are not going to be seeing [card]Llanowar Elves[/card] late because it is a powerful card regardless of the deck.

[cardimg align=none set=EMA]Llanowar Elves[/cardimg]   [cardimg align=none set=EMA]Deathrite Shaman[/cardimg]   [cardimg align=none set=EMA]Blightsoil Druid[/cardimg]   [cardimg align=none set=EMA]Thornweald Archer[/cardimg]   [cardimg align=none set=EMA]Plague Witch[/cardimg]   [cardimg align=none set=EMA]Elvish Vanguard[/cardimg]   [cardimg align=none set=EMA]Deadbridge Shaman[/cardimg]   [cardimg align=none set=EMA]Civic Wayfinder[/cardimg]

Elf Payoffs

Make a huge army, pump your guys, rinse and repeat.  One nice synergy is that you get an elf token from [card]Lys Alana Huntmaster[/card] when you play [card]Eyeblight’s Ending[/card] because it’s an elf tribal spell.  Cool.

[cardimg align=none set=EMA]Heritage Druid[/cardimg]   [cardimg align=none set=EMA]Wirewood Symbiote[/cardimg]   [cardimg align=none set=EMA]Timberwatch Elf[/cardimg]   [cardimg align=none set=EMA]Lys Alana Scarblade[/cardimg]   [cardimg align=none set=EMA]Imperious Perfect[/cardimg]   [cardimg align=none set=EMA]Lys Alana Huntmaster[/cardimg]   [cardimg align=none set=EMA]Shaman of the Pack[/cardimg]

Go-wide Payoffs

Elves can provide enough little guys to get some sac value out of [card]Blood Artist[/card], so you should be on the lookout for that synergstic overlap.  It’s unlikely that you’ll have threshold for [card]Centaur Chieftain[/card], but if you’re playing [card]Commune with the Gods[/card] to find powerful enchantments, it may get a lot better.

[cardimg align=none set=EMA]Blood Artist[/cardimg]   [cardimg align=none set=EMA]Emperor Crocodile[/cardimg]   [cardimg align=none set=EMA]Centaur Chieftain[/cardimg]

Removal

[cardimg align=none set=EMA]Maze of Ith[/cardimg]   [cardimg align=none set=EMA]Tragic Slip[/cardimg]   [cardimg align=none set=EMA]Malicious Affliction[/cardimg]   [cardimg align=none set=EMA]Eyeblight’s Ending[/cardimg]   [cardimg align=none set=EMA]Roots[/cardimg]   [cardimg align=none set=EMA]Nekrataal[/cardimg]   [cardimg align=none set=EMA]Annihilate[/cardimg]   [cardimg align=none set=EMA]Duplicant[/cardimg]

Disruption

A classic combination with mana creatures, you’re more likely to benefit from [card]Winter Orb[/card] than other archetypes.

[cardimg align=none set=EMA]Wasteland[/cardimg]   [cardimg align=none set=EMA]Hymn to Tourach[/cardimg]   [cardimg align=none set=EMA]Sinkhole[/cardimg]   [cardimg align=none set=EMA]Winter Orb[/cardimg]

Card Selection and Card Advantage

[card]Harmonize[/card] and [card]Night’s Whisper[/card] give you a surprise amount of late game power to keep your elf engines going.  And you’re definitely the one most happy to tutor up a key [card]Wirewood Symbiote[/card] or [card]Shaman of the Pack[/card] with [card]Green Sun’s Zenith[/card] or to benefit the most from [card]Natural Order[/card]ing away an elf token to go find [card]Regal Force[/card] and draw a bazillion cards.

[cardimg align=none set=EMA]Mishra’s Factory[/cardimg]   [cardimg align=none set=EMA]Vampiric Tutor[/cardimg]   [cardimg align=none set=EMA]Night’s Whisper[/cardimg]   [cardimg align=none set=EMA]Sylvan Library [/cardimg]   [cardimg align=none set=EMA]Elephant Guide[/cardimg]   [cardimg align=none set=EMA]Necropotence[/cardimg]   [cardimg align=none set=EMA]Harmonize[/cardimg]   [cardimg align=none set=EMA]Natural Order[/cardimg]   [cardimg align=none set=EMA]Green Sun’s Zenith[/cardimg]

Win Conditions

[cardimg align=none set=EMA]Braids, Cabal Minion[/cardimg]   [cardimg align=none set=EMA]Rancor[/cardimg]   [cardimg align=none set=EMA]Giant Solifuge[/cardimg]   [cardimg align=none set=EMA]Honden of Life’s Web[/cardimg]   [cardimg align=none set=EMA]Visara the Dreadful[/cardimg]   [cardimg align=none set=EMA]Silvos, Rogue Elemental[/cardimg]   [cardimg align=none set=EMA]Regal Force[/cardimg]

Mana Advantage and Fixing

This is a bit less important because of the aforementioned double mana Elves, but realistically you’re going to still take and play [card]Werebear[/card] because it’s a great card and a large creature in the lategame.

[cardimg align=none set=EMA]Mana Crypt[/cardimg]   [cardimg align=none set=EMA]Chrome Mox[/cardimg]   [cardimg align=none set=EMA]Werebear[/cardimg]

R/G Beatdown

Ah straightforward beatdown.  Your plan is to play fat, hasty creatures going up the curve to five and to bash your opponent’s face in.  You get the largest creatures available at 1 and 2 that no one else can even play ([card]Kird Ape[/card] and [card]Flinthoof Boar[/card]) and the possible dream of [card]Bloodbraid Elf[/card] into [card]Sulfuric Vortex[/card].  GG?

The main issue that I’ve seen is that this deck tends to lack lategame reach, so if you can plan around this during the draft it will help you from stalling out and staring at your opponent with four useless creatures sitting on the board.

Aggressive Threats

Your creatures also have the highest power anywhere so the trample bonuses from [card]Brawn[/card], [card]Centaur Chieftain[/card], and [card]Sylvan Might[/card] are the most likely to be relevant.  You can see that this curve does skew a lot higher than maybe R/W, R/B, or R/U aggro, but in return, many of the creatures have haste to make up for the higher cost.

[cardimg align=none set=EMA]Kird Ape[/cardimg]   [cardimg align=none set=EMA]Mogg War Marshal[/cardimg]   [cardimg align=none set=EMA]Keldon Marauders[/cardimg]   [cardimg align=none set=EMA]Borderland Marauder[/cardimg]   [cardimg align=none set=EMA]Flinthoof Boar[/cardimg]   [cardimg align=none set=EMA]Sulfuric Vortex[/cardimg]   [cardimg align=none set=EMA]Emperor Crocodile[/cardimg]   [cardimg align=none set=EMA]Keldon Champion[/cardimg]   [cardimg align=none set=EMA]Giant Solifuge[/cardimg]   [cardimg align=none set=EMA]Bloodbraid Elf[/cardimg]   [cardimg align=none set=EMA]Juggernaut[/cardimg]   [cardimg align=none set=EMA]Beetleback Chief[/cardimg]   [cardimg align=none set=EMA]Brawn[/cardimg]   [cardimg align=none set=EMA]Centaur Chieftain[/cardimg]   [cardimg align=none set=EMA]Avarax[/cardimg]   [cardimg align=none set=EMA]Sentinel Spider[/cardimg]   [cardimg align=none set=EMA]Battle Squadron[/cardimg]   [cardimg align=none set=EMA]Siege-Gang Commander[/cardimg]   [cardimg align=none set=EMA]Rorix Bladewing[/cardimg]   [cardimg align=none set=EMA]Silvos, Rogue Elemental[/cardimg]

Aggro Payoffs

Again [card]Sylvan Might[/card] just does such work here.  Your large things cannot be chump blocked and having one in the graveyard will completely warp future blocking and attacking decisions.

[cardimg align=none set=EMA]Reckless Charge[/cardimg]   [cardimg align=none set=EMA]Seal of Strength[/cardimg]   [cardimg align=none set=EMA]Rancor[/cardimg]   [cardimg align=none set=EMA]Sylvan Might[/cardimg]   [cardimg align=none set=EMA]Undying Rage[/cardimg]   [cardimg align=none set=EMA]Elephant Guide[/cardimg]   [cardimg align=none set=EMA]Orcish Oriflamme[/cardimg]   [cardimg align=none set=EMA]Torrent of Souls[/cardimg]

Removal

[cardimg align=none set=EMA]Maze of Ith[/cardimg]   [cardimg align=none set=EMA]Firebolt[/cardimg]   [cardimg align=none set=EMA]Chain Lightning[/cardimg]   [cardimg align=none set=EMA]Carbonize[/cardimg]   [cardimg align=none set=EMA]Ghitu Slinger[/cardimg]   [cardimg align=none set=EMA]Roots[/cardimg]   [cardimg align=none set=EMA]Goblin Charbelcher[/cardimg]   [cardimg align=none set=EMA]Duplicant[/cardimg]   [cardimg align=none set=EMA]Pyrokinesis[/cardimg]

Disruption

[cardimg align=none set=EMA]Wasteland[/cardimg]   [cardimg align=none set=EMA]Stingscourger[/cardimg]   [cardimg align=none set=EMA]Winter Orb[/cardimg]   [cardimg align=none set=EMA]Fervent Cathar[/cardimg]

Card Selection and Card Advantage

A little [card]Harmonize[/card] could go a long way here and give you a dimension your deck wouldn’t normally have to flood the board more than your opponent can keep up with.

[cardimg align=none set=EMA]Mishra’s Factory[/cardimg]   [cardimg align=none set=EMA]Harmonize[/cardimg]   [cardimg align=none set=EMA]Green Sun’s Zenith[/cardimg]

Mana Advantage and Fixing

[card]Llanowar Elf[/card] is a star here, helping you ramp out your large things – especially 4s and 5s – way earlier than your opponent’s blockers or removal can keep up.

[cardimg align=none set=EMA]Mana Crypt[/cardimg]   [cardimg align=none set=EMA]Chrome Mox[/cardimg]   [cardimg align=none set=EMA]Llanowar Elves[/cardimg]   [cardimg align=none set=EMA]Werebear[/cardimg]

G/U Threshold

This is another old school draft deck that people were excited to see returning in Eternal Masters, but it is only a shadow of the throwback that also appeared in Vintage Masters.  The main problem is the payoffs.  What are you doing?  Supercharging a 1/1 one drop into a 3/3?  Making your 1/1 mana bear that everyone else wants into a 4/4?  You certainly can get [card]Roar of the Wurm[/card] very late since it’s unplayable anywhere else, but you can’t even [card]Careful Study[/card] it into your graveyard for the turn 4 play.

Threshold Payoffs

[cardimg align=none set=EMA]Nimble Mongoose[/cardimg]   [cardimg align=none set=EMA]Werebear[/cardimg]   [cardimg align=none set=EMA]Cephalid Sage[/cardimg]   [cardimg align=none set=EMA]Wonder[/cardimg]   [cardimg align=none set=EMA]Brawn[/cardimg]   [cardimg align=none set=EMA]Centaur Chieftain[/cardimg]   [cardimg align=none set=EMA]Roar of the Wurm[/cardimg]

Graveyard Fillers

It’s a shame the payoffs are not great too because there are lots of very narrow cards available to you to fill up your yard.  Commune, Quiet Spec, and Screeching Skaab are all late picks that can help you get to the lucky #7 easily.

[cardimg align=none set=EMA]Brainstorm[/cardimg]   [cardimg align=none set=EMA]Commune with the Gods[/cardimg]   [cardimg align=none set=EMA]Screeching Skaab[/cardimg]   [cardimg align=none set=EMA]Millikin[/cardimg]   [cardimg align=none set=EMA]Quiet Speculation[/cardimg]   [cardimg align=none set=EMA]Merfolk Looter[/cardimg]   [cardimg align=none set=EMA]Fact or Fiction[/cardimg]

Flashback Value

Is the deck beatdown-y? Tempo-y?  Both [card]Silent Departure[/card] and [card]Sylvan Might[/card] work with the self-milling and say that you should be expecting to be a more attacking deck if you want to get the best value out of them.

[cardimg align=none set=EMA]Silent Departure[/cardimg]   [cardimg align=none set=EMA]Sylvan Might[/cardimg]   [cardimg align=none set=EMA]Oona’s Grace[/cardimg]   [cardimg align=none set=EMA]Deep Analysis[/cardimg]   [cardimg align=none set=EMA]Dream Twist[/cardimg]

Win Conditions

[card]Trygon Predator[/card] is emblematic of the issues with this “archetype.” The signpost uncommon is a sign of — nothing.  It doesn’t synergize with anything, except maybe in being a “flier.”

[cardimg align=none set=EMA]Rancor[/cardimg]   [cardimg align=none set=EMA]Trygon Predator[/cardimg]   [cardimg align=none set=EMA]Phantom Monster[/cardimg]   [cardimg align=none set=EMA]Emperor Crocodile[/cardimg]   [cardimg align=none set=EMA]Giant Solifuge[/cardimg]   [cardimg align=none set=EMA]Sentinel Spider[/cardimg]   [cardimg align=none set=EMA]Arcanis the Omnipotent[/cardimg]   [cardimg align=none set=EMA]Silvos, Rogue Elemental[/cardimg]

Removal

Sadly, you don’t get the benefit of any good removal being outside of B/R/W.  And you probably don’t even want Gaseous Form because you’d like to attack with some large green creatures on the ground.

[cardimg align=none set=EMA]Maze of Ith[/cardimg]   [cardimg align=none set=EMA]Roots[/cardimg]   [cardimg align=none set=EMA]Control Magic[/cardimg]   [cardimg align=none set=EMA]Duplicant[/cardimg]

Disruption

[cardimg align=none set=EMA]Wasteland[/cardimg]   [cardimg align=none set=EMA]Counterspell[/cardimg]   [cardimg align=none set=EMA]Memory Lapse[/cardimg]   [cardimg align=none set=EMA]Daze[/cardimg]   [cardimg align=none set=EMA]Winter Orb[/cardimg]   [cardimg align=none set=EMA]Man-o’-War[/cardimg]   [cardimg align=none set=EMA]Jace, the Mind Sculptor[/cardimg]   [cardimg align=none set=EMA]Force of Will[/cardimg]

Card Selection and Card Advantage

There are a lot of excellent card advantage options in this pair, though.  And not only does [card]Isochron Scepter[/card] give you [card]Counterspell[/card]-on-a-stick, you also have the option to have infinite [card]Fog[/card]s with green.  However, then you have to have Fog in your deck and maybe not draw the Scepter.

[cardimg align=none set=EMA]Mishra’s Factory[/cardimg]   [cardimg align=none set=EMA]Isochron Scepter[/cardimg]   [cardimg align=none set=EMA]Sylvan Library [/cardimg]   [cardimg align=none set=EMA]Elephant Guide[/cardimg]   [cardimg align=none set=EMA]Shardless Agent[/cardimg]   [cardimg align=none set=EMA]Harmonize[/cardimg]   [cardimg align=none set=EMA]Green Sun’s Zenith[/cardimg]

Mana Advantage and Fixing

[cardimg align=none set=EMA]Mana Crypt[/cardimg]   [cardimg align=none set=EMA]Chrome Mox[/cardimg]   [cardimg align=none set=EMA]Llanowar Elves[/cardimg]

G/W Enchantments

This is another archetype that I’ve been skeptical about.  The supposed gameplan is to get down an enchantress, play cheap enchantments, start drawing cards, and attack them with a huge (possibly trampling) voltron that you’ve assembled a bunch of auras onto.  In reality, there is only one uncommon enchantress, and it’s very bad if you don’t have a very high enchantment count in your deck to enable it.

On top of all this, you’re in a very hostile environment toward giant enchanted creatures.  Although recent modern sets have worked hard to make removal worse and auras better, that is not the case here.  How can you be punished? Oh let me count the ways… [card]Man-o’-War[/card], [card]Eyeblight’s Ending[/card], [card]Gaseous Form[/card], [card]Pacifism[/card]…

Enchantment Payoffs

The problem with these cards is that you don’t want to have any of them in your deck unless you have a very high enchantment count.  [card]Yavimaya Enchantress[/card] is not embarrassing as a 3/3 for 3, which is not too difficult to assemble, but is that seriously the best you can be doing in a set as powerful as Eternal Masters?  As you’ll see in the next section, although some of the enchantments are very good (ie the removal), others are barely filler that nearly render your drawing extra cards irrelevant.

[cardimg align=none set=EMA]Monk Idealist[/cardimg]   [cardimg align=none set=EMA]Mesa Enchantress[/cardimg]   [cardimg align=none set=EMA]Argothian Enchantress[/cardimg]   [cardimg align=none set=EMA]Ancestral Mask[/cardimg]   [cardimg align=none set=EMA]Yavimaya Enchantress[/cardimg]

Enchantment Enablers

The best common/uncommon cards here are probably the removal, the good creature pump auras like [card]Elephant Guide[/card] and [card]Armadillo Cloak[/card], and the Hondens.  Consequently, you probably would be better off just beating down or being a midrange deck if you have to be this color combination.  Don’t worry about having an “enchantment deck.”  Commune is fine if you have some [card]Faith’s Fetters[/card], [card]Pacifism[/card], and a couple threshold cards to pay you off.

[cardimg align=none set=EMA]Abundant Growth[/cardimg]   [cardimg align=none set=EMA]Seal of Strength[/cardimg]   [cardimg align=none set=EMA]Rancor[/cardimg]   [cardimg align=none set=EMA]Commune with the Gods[/cardimg]   [cardimg align=none set=EMA]Enlightened Tutor[/cardimg]   [cardimg align=none set=EMA]Pacifism[/cardimg]   [cardimg align=none set=EMA]Seal of Cleansing[/cardimg]   [cardimg align=none set=EMA]Sylvan Library [/cardimg]   [cardimg align=none set=EMA]Elephant Guide[/cardimg]   [cardimg align=none set=EMA]Armadillo Cloak[/cardimg]   [cardimg align=none set=EMA]Roots[/cardimg]   [cardimg align=none set=EMA]Honden of Cleansing Fire[/cardimg]   [cardimg align=none set=EMA]Faith’s Fetters[/cardimg]   [cardimg align=none set=EMA]Field of Souls[/cardimg]   [cardimg align=none set=EMA]Glare of Subdual[/cardimg]   [cardimg align=none set=EMA]Honden of Life’s Web[/cardimg]

Protection

If you are going all in on one large creature, there actually are a lot of ways to protect your creatures.  If these match up well against your opponent’s removal it may be worth it to protect your auraed creatures with these.  [card]Coalition Honor Guard[/card] is such a great card anyway.

[cardimg align=none set=EMA]Benevolent Bodyguard[/cardimg]   [cardimg align=none set=EMA]Mother of Runes[/cardimg]   [cardimg align=none set=EMA]Shelter[/cardimg]   [cardimg align=none set=EMA]Eight-and-a-Half-Tails[/cardimg]   [cardimg align=none set=EMA]Coalition Honor Guard[/cardimg]

Evasive Threats

As the old adage goes, “put your evasion auras on your big creatures and your big  auras on your evasive creatures…”  You have access to a lot of flying and trample, so there are a lot of appealing targets for an [card]Ancestral Mask[/card] if it does end up being good in your deck.

[cardimg align=none set=EMA]Squadron Hawk[/cardimg]   [cardimg align=none set=EMA]Sylvan Might[/cardimg]   [cardimg align=none set=EMA]Aven Riftwatcher[/cardimg]   [cardimg align=none set=EMA]Brawn[/cardimg]   [cardimg align=none set=EMA]Centaur Chieftain[/cardimg]   [cardimg align=none set=EMA]Welkin Guide[/cardimg]   [cardimg align=none set=EMA]Serra Angel[/cardimg]   [cardimg align=none set=EMA]Karmic Guide[/cardimg]

Removal

Of course you have the preference for [card]Pacifism[/card] and even [card]Roots[/card] if it’s synergystic with your deck but Swords is still going to make the deck over almost anything.

[cardimg align=none set=EMA]Maze of Ith[/cardimg]   [cardimg align=none set=EMA]Swords to Plowshares[/cardimg]   [cardimg align=none set=EMA]Balance [/cardimg]   [cardimg align=none set=EMA]Second Thoughts[/cardimg]   [cardimg align=none set=EMA]Duplicant[/cardimg]

Win Conditions/Blocking

[cardimg align=none set=EMA]Thornweald Archer[/cardimg]   [cardimg align=none set=EMA]Imperious Perfect[/cardimg]   [cardimg align=none set=EMA]Sentinel Spider[/cardimg]   [cardimg align=none set=EMA]Jareth, Leonine Titan[/cardimg]   [cardimg align=none set=EMA]Silvos, Rogue Elemental[/cardimg]

Disruption

[cardimg align=none set=EMA]Wasteland[/cardimg]   [cardimg align=none set=EMA]Karakas[/cardimg]   [cardimg align=none set=EMA]Kor Hookmaster[/cardimg]   [cardimg align=none set=EMA]Glimmerpoint Stag[/cardimg]

Mana Advantage and Fixing

Hondens are powerful enchantments and if you’re doing a multicolor Honden deck, the green and artifact fixing can help you up the number in your deck.

[cardimg align=none set=EMA]Mana Crypt[/cardimg]   [cardimg align=none set=EMA]Chrome Mox[/cardimg]   [cardimg align=none set=EMA]Llanowar Elves[/cardimg]   [cardimg align=none set=EMA]Werebear[/cardimg]   [cardimg align=none set=EMA]Pilgrim’s Eye[/cardimg]   [cardimg align=none set=EMA]Civic Wayfinder[/cardimg]   [cardimg align=none set=EMA]Worn Powerstone[/cardimg]

Card Selection and Card Advantage

[cardimg align=none set=EMA]Mishra’s Factory[/cardimg]   [cardimg align=none set=EMA]Wall of Omens[/cardimg]   [cardimg align=none set=EMA]Harmonize[/cardimg]   [cardimg align=none set=EMA]Green Sun’s Zenith[/cardimg]

R/W Tokens

Last but certainly not least, we have one of the craziest archetypes in the set.  Wizards has jammed tons of redundancy and resiliency in here and a commensurate power level to boot.  Both red and white have several cards at common that produce multiple creatures and a bevy of mass-pump effects.   Play a lot of guys and pump them.  Then do it the next turn.  Oh and if they’re not dead yet, send some burn at the dome.

Token Payoffs

I’ve found that there is so much power available in [card]Rally the Peasants[/card] and [card]Intangible Virtue[/card] that you don’t even need an effect like [card]Orcish Oriflamme[/card], but it’s there (in the last pick of the pack) for you if you need it.  I have [card]Whitemane Lion[/card] here because it can be used to bounce cards like [card]Beetleback Chief[/card] to flood the board with even more creatures.

[cardimg align=none set=EMA]Whitemane Lion[/cardimg]   [cardimg align=none set=EMA]Seismic Stomp[/cardimg]   [cardimg align=none set=EMA]Intangible Virtue[/cardimg]   [cardimg align=none set=EMA]Rally the Peasants[/cardimg]   [cardimg align=none set=EMA]Orcish Oriflamme[/cardimg]   [cardimg align=none set=EMA]Flame-Kin Zealot[/cardimg]   [cardimg align=none set=EMA]Battle Squadron[/cardimg]   [cardimg align=none set=EMA]Torrent of Souls[/cardimg]

Multiple Creature Producers

Tokens are one way to make multiple creatures per card.  But the [card]Squadron Hawk[/card] chain and [card]Avarax[/card] chain also work.  It’s quite possible to have 3-4 creatures die to a sweeper only to rebuild your board with another 4-5 creatures in the next two turns.

[cardimg align=none set=EMA]Raise the Alarm[/cardimg]   [cardimg align=none set=EMA]Squadron Hawk[/cardimg]   [cardimg align=none set=EMA]Mogg War Marshal[/cardimg]   [cardimg align=none set=EMA]Young Pyromancer[/cardimg]   [cardimg align=none set=EMA]Goblin Trenches[/cardimg]   [cardimg align=none set=EMA]Beetleback Chief[/cardimg]   [cardimg align=none set=EMA]Avarax[/cardimg]   [cardimg align=none set=EMA]Siege-Gang Commander[/cardimg]

Aggressive Threats

You probably won’t have all token makers in your deck, but you can fill in the rest with the large amount of fine attackers that red and white both have.  There really isn’t a defensive version of this deck so keep your curve low, mean, and lean.

[cardimg align=none set=EMA]Reckless Charge[/cardimg]   [cardimg align=none set=EMA]Mogg Fanatic[/cardimg]   [cardimg align=none set=EMA]Elite Vanguard[/cardimg]   [cardimg align=none set=EMA]Mistral Charger[/cardimg]   [cardimg align=none set=EMA]Borderland Marauder[/cardimg]   [cardimg align=none set=EMA]Keldon Marauders[/cardimg]   [cardimg align=none set=EMA]Ballynock Cohort[/cardimg]   [cardimg align=none set=EMA]Aven Riftwatcher[/cardimg]   [cardimg align=none set=EMA]Fervent Cathar[/cardimg]   [cardimg align=none set=EMA]Undying Rage[/cardimg]   [cardimg align=none set=EMA]Ticking Gnomes[/cardimg]   [cardimg align=none set=EMA]Sulfuric Vortex[/cardimg]   [cardimg align=none set=EMA]Wildfire Emissary[/cardimg]   [cardimg align=none set=EMA]Juggernaut[/cardimg]   [cardimg align=none set=EMA]Calciderm[/cardimg]   [cardimg align=none set=EMA]Goblin Charbelcher[/cardimg]   [cardimg align=none set=EMA]Keldon Champion[/cardimg]   [cardimg align=none set=EMA]Serra Angel[/cardimg]   [cardimg align=none set=EMA]Karmic Guide[/cardimg]   [cardimg align=none set=EMA]Rorix Bladewing[/cardimg]   [cardimg align=none set=EMA]Jareth, Leonine Titan[/cardimg]

Removal

Cheap, excellent removal is a great complement to this strategy (or any strategy, for that matter).

[cardimg align=none set=EMA]Firebolt[/cardimg]   [cardimg align=none set=EMA]Swords to Plowshares[/cardimg]   [cardimg align=none set=EMA]Chain Lightning[/cardimg]   [cardimg align=none set=EMA]Pacifism[/cardimg]   [cardimg align=none set=EMA]Balance [/cardimg]   [cardimg align=none set=EMA]Carbonize[/cardimg]   [cardimg align=none set=EMA]Ghitu Slinger[/cardimg]   [cardimg align=none set=EMA]Faith’s Fetters[/cardimg]   [cardimg align=none set=EMA]Duplicant[/cardimg]   [cardimg align=none set=EMA]Pyrokinesis[/cardimg]

Disruption

[card]Kor Hookmaster[/card], [card]Stingscourger[/card], and [card]Glimmerpoint Stag[/card] are perfect because they allow you to build out your board equity for a big Rally but still push through damage by temporarily disabling your opponent’s creatures.

[cardimg align=none set=EMA]Wasteland[/cardimg]   [cardimg align=none set=EMA]Karakas[/cardimg]   [cardimg align=none set=EMA]Mother of Runes[/cardimg]   [cardimg align=none set=EMA]Stingscourger[/cardimg]   [cardimg align=none set=EMA]Eight-and-a-Half-Tails[/cardimg]   [cardimg align=none set=EMA]Winter Orb[/cardimg]   [cardimg align=none set=EMA]Kor Hookmaster[/cardimg]   [cardimg align=none set=EMA]Coalition Honor Guard[/cardimg]   [cardimg align=none set=EMA]Glimmerpoint Stag[/cardimg]

Mana Advantage and Fixing

These are really not a priority here but speed is of the essence so it may be right to go down a card if it gives you an insane start.

[cardimg align=none set=EMA]Mana Crypt[/cardimg]   [cardimg align=none set=EMA]Chrome Mox[/cardimg]

Card Selection and Card Advantage

[cardimg align=none set=EMA]Mishra’s Factory[/cardimg]   [cardimg align=none set=EMA]Gamble[/cardimg]   [cardimg align=none set=EMA]Dualcaster Mage[/cardimg]

Closing Thoughts

I hope you get a chance to play Eternal Masters many times and experience Magic’s all stars of days past.  I’ve seen some discussion that green is really bad overall in the format, and I’m inclined to agree.  It doesn’t have access to good removal, and often the synergy payoffs just don’t exist.  If you do play it, make sure you have powerful rares, plenty of removal in your other color, and a bucket of card advantage.

Happy drafting!

Eternal Masters – Three Winning Draft Decklists

To no one’s surprise, Eternal Masters did end up being quite sweet. The games are dominated by swingy, powerful cards, and you can find your gameplan changing drastically after you get wrecked by [card set=EMA]Void[/card] or when your only blocker is [card set=EMA]Memory Lapse[/card]d while you’re getting pecked away at by fliers.

COMBO ALERT!: When your opponent tells you that he managed to gain infinite life with [card set=EMA]Worldgorger Dragon[/card], [card set=EMA]Animate Dead[/card], and one of the Khan’s gain lands, you know something special is going on.

[cardimg set= EMA align=center]Worldgorger Dragon[/cardimg]

I got a chance to do my first three drafts this weekend at GP Columbus and would love to share some of my findings with you.

Deck 1 (2-0-1):

R/B Sacrifice/Morbid

Red Black Aggro Deck

This is an archetype that I think is not obviously apparent to people at first glance through the set. There are several good sacrifice effects and the payoffs are plentiful in the form of recursion spells and morbid cards. This particular deck took a more aggro bent than I expected because I couldn’t find enough quality sacrifice enablers like [card set=EMA]Carrion Feeder[/card].

Echo and morbid make for a great understated synergy between red and black. [card set=EMA]Mogg War Marshal[/card], [card set=EMA]Stingscourger[/card], and [card set=EMA]Ghitu Slinger[/card] are all perfect for triggering your [card set=EMA]Wakedancer[/card] or [card set=EMA]Tragic Slip[/card] but still getting value first.

[cardimg set= EMA align=center]Avarax[/cardimg]

[card set=EMA]Borderland Marauder[/card] was quite good as a two mana three power attacker. Surprisingly, [card set=EMA]Avarax[/card] – aka the red [card set=EMA]Squadron Hawk[/card] – is actually not garbage because it’s a reasonably sized threat and it feels pretty good to search up another one. Along with [card set=EMA]Firebolt[/card], Avarax provides some badly needed red card advantage! Finally, [card set=EMA]Blood Artist[/card] and [card set=EMA]Malicious Affliction[/card] were both so good that they felt unfair. You should be first picking those cards.

Deck 3 (3-0):

B/W Torture

BW Grindy Deck

This whole deck revolved around a late pick [card set=EMA]Braids, Cabal Minion[/card] and the two sweepers [card set=EMA]Nevinyrral’s Disk[/card] and [card set=EMA]Toxic Deluge[/card]. My opponents hated me after I would drop a [card set=EMA]Coalition Honor Guard[/card], followed by Braids and then a [card set=EMA]Sengir Autocrat[/card] to feed her. Braids is probably best suited for a RB sacrifice deck, but she works fine in WB because of sacrifice fodder like [card set=EMA]Raise the Alarm[/card] and Sengir Autocrat.

[cardimg set= EMA align=center]Braids, Cabal Minion[/cardimg]

When the deck wasn’t drawing Braids it was just a more controlling midrange deck that used spot removal and sweepers to bridge to the midgame where it would overwhelm other decks with card advantage. There’s just so much card advantage in Eternal Masters (do you know how bad it feels to have to watch your opponent [card set=EMA]Deep Analysis[/card]-ing and [card set=EMA]Fact or Fiction[/card]-ing?) that if your deck is not fast you HAVE to include ways to keep pace. Here, it was [card set=EMA]the Gravedigger[/card]s, [card set=EMA]Night’s Whisper[/card], [card set=EMA]Hymn to Tourach[/card], and the cantrip removal spells. [card set=EMA]Nausea[/card] was fantastic out of the board.

Deck 3 (3-0):

R/W Tokens and Goblins

RW Tokens Deck

This deck was amazing – it was one of those rare decks that just feels unbeatable. The R/W token synergy archetype is well-supported (there are lots of powerful enablers at common and payoffs at uncommon), but the rares [card set=EMA]Siege-Gang Commander[/card] and [card set=EMA]Goblin Trenches[/card] pushed it way over the top. [card set=EMA]Rally the Peasants[/card] is the real deal. I was happy to have two in my deck in addition to the [card set=EMA]Intangible Virtue[/card]. It wasn’t hard at all for the deck to create situations where 3 creatures would get through after a couple blocks and they’d take 9, facing a flashback the next turn. And often one of the tokens would trade up due to the temporary power boost from Rally.

[cardimg set= EMA align=center]Rally the Peasants[/cardimg]

I think [card set=EMA]Nausea[/card] is the most important sideboard card in the set. This particular deck was able to withstand a single hit from a sweeper (Void, Toxic Deluge, Nausea) and still bounce back with another 4-5 creatures on the board. Nevertheless, Nausea is critical to have any shot at beating a nut draw from a deck like this.

I hope you get a chance to draft this format at least once. It feels so right to be playing with [card set=EMA]Counterspell[/card] and [card set=EMA]Chain Lightning[/card] again!